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Preparativos antes de implementar os postos avançados:
- Controle de localidades removido
- Perks de clans removidos
Os bônus dos perks dos clans serão dados após obter o controle dos postos avançados que serão implementados na próxima atualização, você será capaz de controlar mais de 4 postos resultando em vários bônus. Um novo tipo de perks estão sendo preparados e serão adicionados num futuro próximo no lugar dos antigos perks. Estes novos perks adicionaram varias possibilidades táticas ao invés de um simples bônus.
Melhorias no Memorizador de Equipamentos:
- Os acessórios são equipados automaticamente, se a arma tiver mais de 50% de desgaste e os acessórios necessários.
- A descrição do botão mostra a lista dos itens salvos
- se você não tiver itens suficiente, este oferece a você a compra desses itens automaticamente.
Outras mudanças:
- Adicionado o Canal de Negociações que será comum para todas as localidades. Você poderá postar somente uma mensagem por minuto. A partir de agora todas as mensagens de trocas fora deste canal resultarão em silenciamentos!
- corrigido: bug no tutorial com danos elevados
- somente jogadores de níveis 1-3 poderão jogar o tutorial a partir de agora
- se um participante do torneio atacar alguém, ele poderá ser atacado também
- Balaceamento automatico leva em conta o número de perks, não mais o nível.
- nos jogos de autobalaceamento, abortar no primeiro minuto foi removido
- Mercado de Artefatos: o filtro de nível leva em conta atributos que reduzem o nível para o uso (Legendary e outros).
- No informativo do jogador há o botão de negociação, além de mostrar a localização atual do jogador.
- corrigido: as vezes o jogador saia do jogo quando este não escolhia sair.
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Update 17-Nov-2010 - Outpost preparation
Preparations before adding Outposts:
- Location control removed
- Clan perks removed
Bonuses of clan perks will be given for controlling outposts in the next update when we will add them and you will be able to control more than 4 outposts thus resulting in more bonuses. Also whole new type of clan perks are being prepared and will be added in the nearby future instead of removed perks. Such perks will add special tactical possibilities instead of simple raw bonus.
Equipment Memorizer improvements:
- Puts attachments automatically, if weapon has over 50% attrition and necessary attachments.
- Button hint shows list of saved items
- If you don't have enough items, it offers you to buy them automatically.
Other changes:
- Trade channel added that is common for all locations. You are able to post in it only one message per minute. From now on all trade messages outside of trade channel will result in silence!
- fixed: tutorial bug with big damage
- only players of level 1-3 can play tutorial from now on
- If tournament member attacked someone, he can be attacked back
- Autoballance now ballances taking in account number of perks, not player level.
- In autobalance games first minute abort is removed
- Artifact Market: level filter now takes into account modifiers that reduces required level (Legendary and others).
- Player info now has trade button and location of that player.
- fixed: sometimes player quits in the beginning of the game when he does not select quit.
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Coolio, can't wait for outposts.
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biggest minus in this update is, that its not showing when player goes offline
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... From now on all trade messages outside of trade channel will result in silence! ... Bers is very serious about this rule! I was silenced for saying the smallest of things, so be aware!
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finally!!!!!!! ☺☺
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this new twist totally blows, when the money was spent for clan it was for the clan perks,hell could have joined any clan, but wanted the 20hp.now its gone.totally unfair move on bers part. thats like buying magics or weapons in shop then removing that weapon from shop and storages, wheres my money back that i spent on something i wanted,paid for, and bought??? then on top of that, you removed the perks before you added what you promised, whats next? buying enkord cash,then having it disappear also?? i for 1 kinda feel ripped off. removing clan perks isnt what i signed up for. i wonder how many clans were bought just for the hp perks?? i know of 2, anymore out there???
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u funny u talk alot bout i not think u read alot allso.
bers say for long time that this will hapen and all know it . so stop cry and start win and u will get even more advantge then only 20 hp;
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Update 17-Nov-2010 - Vorbereitung der Vorposten
Vorbereitungen für die Integration der Vorposten:
- Gebietskontrollen wurden entzogen
- Clan Vergünstigungen (Clan-Perks) wurden entfernt
Vergünstigungen für Clans werden für die Kontrolle von Vorposten ab dem nächsten diesbezüglichen Update vergeben. Man wird mehr als 4 Vorposten kontrollieren können und somit sind auch mehr Vergünstigungen möglich.
Weiterhin bereiten wir ganz neue Arten von Clanvergünstigungen vor welche in naher Zukunft für die nun entfernten Boni hinzugefügt werden. Diese Boni geben eher spezielle taktische Möglichkeiten anstatt eines einfachen groben Bonus.
Verbesserungen des Ausrüstungsspeicher:
- Installiert Waffenanbauten automatisch wenn die Waffe mehr als 50% Haltbarkeit (Attrition) hat und die Waffenanbauten verfügbar sind.
- Infofeld der Button zeigt eine Liste der gespeicherten Gegenstände
- Hast du nicht genügend Gegenstände, hast du die Möglichkeit diese automatisch zu kaufen.
Weitere Änderungen:
- Handels-Chat verfügbar, dieser umfasst alle Standorte. Man kann dort nur 1 Nachricht pro Minute senden. Ab sofort werden alle weiteren Handelsanfragen in anderen Chaträumen bestraft
- Behoben: Fehler im Tutorial der zu großen Schaden führte
- Nur die Spieler von Level 1-3 können das Tutorial von nun an spielen
- Wenn Turniermitglieder jemand angreifen, kann dieser auch das Turniermitglieder zurück angreifen.
- Autoballance basiert nun auf der Anzahl der Vergünstigungen (Perks) und nicht mehr nach dem Spielerlevel.
- Bei Spielen mit Autobalance kann nicht innerhalb der ersten Minute abgebrochen werden
- Artefaktmarkt: Der Levelfilter berücksichtigt nun Modifikatoren die die Anforderungen reduzieren (Legendary und andere).
- Spielerinfo zeigt nun eine Handelstaste und den Standort des Spielers.
- Behoben: Manche Spieler verließen ein Match zu Beginn des Spiels, wenn sie aufhören noch garnicht auswählten.
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Changes of Clans are discussed and informated over many month. The drop of the old Clanperks and a new bonussystem is a good-known-information at the community.
The most clans i know were sad about fix perks. 20hp just important for low-level-clans. Most of higher level clans prefer other boni.
There is also a problem of low-level balance of clan-players against players without a clan.
Stay tuned what boni will come maybe you will like them more than 20hp but in future you must work for your boni and just because your paid clan you can work for your special boni.
Other changes:
- Trade channel added that is common for all locations. You are able to post in it only one message per minute. From now on all trade messages outside of trade channel will result in silence!
...
- only players of level 1-3 can play tutorial from now on
- If tournament member attacked someone, he can be attacked back
- Autoballance now ballances taking in account number of perks, not player level.
- In autobalance games first minute abort is removed
- Artifact Market: level filter now takes into account modifiers that reduces required level (Legendary and others).
- Player info now has trade button and location of that player.
... small but very usefull changes
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this new twist totally blows, when the money was spent for clan it was for the clan perks,hell could have joined any clan, but wanted the 20hp.now its gone.totally unfair move on bers part. Sometimes you have to do unpopular moves to make things better in the long run. I do realize this change will upset many people but we want to make clan an active and competitive team, not just bunch of random guys who just want +20 HP
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- Clan perks removed
Bonuses of clan perks will be given for controlling outposts in the next update when we will add them and you will be able to control more than 4 outposts thus resulting in more bonuses. Also whole new type of clan perks are being prepared and will be added in the nearby future instead of removed perks. Such perks will add special tactical possibilities instead of simple raw bonus.
That clan bonuses are temporary removed doesnt mean that they are removed for ever!! 200k ec will worth it now for creating clan.
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i need 20% stun resis from my clan ☺
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yeah its all been talked about for months but its still not fair for the people who paid alot of money so they could have clan perks, to just have them taken from them many months down the road. i wonder how many people would have bought a clan knowing that their perks would be removed later?
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That clan bonuses are temporary removed doesnt mean that they are removed for ever!! 200k ec will worth it now for creating clan. CLAN BONUSES ARE TEMPORARY REMOVED!
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yeah its all been talked about for months but its still not fair for the people who paid alot of money so they could have clan perks, to just have them taken from them many months down the road. i wonder how many people would have bought a clan knowing that their perks would be removed later? In a few days (maybe weeks) you can own 1 or more of the new outposts and you will become something like the old clanperks again. Maybe more than before maybe less it depends on your clanmembers.
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What do you think of adding +2 perks to compensate for the removal of 4 clan perks.
I mean like at level 50 we earn three perks, we also able to earn 3 perks at level 25, or to reach level 10, 30, 50 would receive 3 perks.
That would add only two perks totaling a player level 50.
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yeah its all been talked about for months but its still not fair for the people who paid alot of money so they could have clan perks, to just have them taken from them many months down the road. i wonder how many people would have bought a clan knowing that their perks would be removed later? If you're looking for a clan JUST for the +20 HPs... you're going to be 'SOL' with the way clans are being tweaked in the early levels. Especially in the later levels. +20 HPs after level 20 isn't much compared to how much damage you do; and everyone starts to utilize the flash grenades a lot more as well as the stun grenades and maybe even the acid!
Speaking of which... how is the Outposts going to be broken down? Will each location offer a different bonus, are there going to be multiple locations with several outposts?
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Speaking of which... how is the Outposts going to be broken down? Will each location offer a different bonus, are there going to be multiple locations with several outposts? I think you should be a weighted average for each location. Dominate Junk (where the megas are played) would give more bonuses than dominate Ice (Farming Players)
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Speaking of which... how is the Outposts going to be broken down? Will each location offer a different bonus, are there going to be multiple locations with several outposts? Each location will have 3-4 outposts, and each outpost groups will have different bonuses. For example Clover Quarter outposts will bring +5 HP, Memorial Boulevard outposts will bring in +5% resistance, etc.
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