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The GUNROX Artifact Encyclopedia
Artifacts are powerful, that's a fact. What's not a fact is what that artifact does when you first find it! This thread will delve deep into artifact keywords so you know what that artifact will let you do. Note that artifacts can be both weapons and armors, and can have several colors (colors I can confirm of right now are blue, light green, orange, and purple). Also, ALL ARTIFACTS THAT ARE FROM CONTAINERS HAVE FULL ATTRITION!
Updated Last - Mar. 9, 2010
Entries marked with a (?) need confirmation.
Weaponry:
Accurate - Weapon "Scratch" Rate/Dispersion is halved.
Sureshot - Weapon always lands hits or hits target cell. Even when unit is blind.
Dangerous - Weapon's Minimum Damage is increased.
Deadly - Weapon's Minimum Damage = Weapon's Maximum Damage. Ignores Sinister.
Sinister - Weapon's Maximum Damage +50%.
Cleaving - Weapon's critical hit rate is increased.
Critical - Weapon's critical hit damage +50%.
Stacked - Weapon comes with all or many available upgrades. Some upgrades can only be obtained with this modifier!
Blessed - Weapon's Minimum Range -1. Not available on all weapons.
Holy - Weapon's Maximum Range +1.
Sacred - Weapon's Maximum Range +2.
Godly - Weapon AP Use -1.
Flashing - Inflicts a mild Blind status condition (varies based on AP usage).
Dazzling - Inflicts a severe Blind status condition (varies based on AP usage).
Stunning - Inflicts a mild Stun status condition (varies based on AP usage).
Stoned - Inflicts a severe Stun status condition (varies based on AP usage).
Poisoned - Inflicts a mild Poison status condition (varies based on average damage).
Noxious - Inflicts a severe Poison status condition (varies based on average damage).
Bronze - Ammo requirements -1.
Copper - Ammo requirements -2.
Silver - Ammo required = 1 unit.
Golden - Ammo required = 1 9mm unit.
Platinum - Ammo requirements lifted.
Piercing - Target's Armor Attrition drops a little faster.
Corrosive - Target's Armor Attrition drops faster.
Weakening - Target's Armor Attrition drops rapidly.
Paralyzing - Chance to force target's weapon to be dropped ("Disarming").
Disarming - Strong chance to force target's weapon to be dropped ("Disarming").
Armor:
Healthy - Attrition recovers slowly.
Recovering - Attrition recovers regularly.
Regenerating - Attrition recovers quickly.
Hardened - Damage Resistance rating +50%.
Solid - Damage Resistance rating +100%.
Stoneskin - Damage Resistance Rating + ?.
Eagle - Provides resistance to Blind by 20%.
Sunset - Provides resistance to Blind by 50%.
Sunrise - Provides resistance to Blind by 100%.
Snake - Provides resistance to Poison by 20%.
Spider - Provides resistance to Poison by 50%.
Scorpion - Provides resistance to Poison by 100%.
Unrestrained - Provides resistance to Stun by 20%.
Free - Provides resistance to Stun by 25%.
Unstoppable - Provides resistance to Stun by 100%.
Lucky - Reduces critical hit damage by 20%.
Ironwill - Reduces critical hit damage by 50%.
Fated - Reduces critical hit damage by 100%.
Universal:
Durable - Maximum Attrition x10
Ageless - Infinite Attrition
Lightened - Weight -50%. Also accounts for weapon upgrades.
Weightless - Weight = 0.
Personal - Returns to owner if in inventory when unit is killed.
Accessible - Skill Requirements -2 (?). Available one level sooner.
Forgiving - Skill Requirements -5 (?). Available three levels sooner.
Casual - Skill Requirements -10 (?). Available five levels sooner.
Epic - Skill Requirements -20 (?). Availa
Edited 1 year later by HomeRnDrby1.
Reason: HUEG UPDATE! Items with (?) need confirmation.
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Weapons
Sinnister - twice better maximum damage
Personal - returns after death
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yes, there is a lot of other artifact modificators 😉
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yes, there is a lot of other artifact modificators 😉 Can you give me an approximation percentage of the ones listed against not listed? I'm hoping it's not below 5% listed!
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Cleaving
I have one shotgun:
Accurate Cleaving Durable Sawed-off Shotgun (I take of JasonBourne ☺)
What is Cleaving??
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use it well !!😁
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I have one shotgun:
Accurate Cleaving Durable Sawed-off Shotgun (I take of JasonBourne ☺)
What is Cleaving?? I suspect it raises critical hit rate, since "cleaver" comes to mind with that keyword... I also see that Durable is with the weapon and not armor... I add you!
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also
Dangerous-minimum damage doubled
Accurate-the weapon accuracy is 100(i am not sure)
Ageless-can not breack
Stunning-stuns when atack succeeds
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Can you give me an approximation percentage of the ones listed against not listed? I'm hoping it's not below 5% listed! sorry, I cant. I am on vacation right now and browse forums via my iPhone therefore have no access to game documentation icluding list of item modifiers
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Talking about JasonBourne's items
Critical AKS- it crits are 80+,so i think it multiplise it's critical hit by x times. Don't know in how many so.
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by the way i was always wondering what does sawed-off mean?
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It's just the name of the weapon, not a modifier. See:
http://en.wikipedia.org/wiki/Sawed-off_shotgun
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Note that artifacts can be both weapons and armors, and can have several colors (colors I can confirm of right now are blue, orange, and purple).
by the way i have i light green 1)
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another two of them:
godly-action costs 1AP less
sureshoot-100% acc
i havent seen accurate weapon before, so i dont know if sureshoot works in the same way
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I got lightened leather armour, which reduced the weight to 6 (from 10 I think). Colour was blue.
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Talking about JasonBourne's items
Critical AKS- it crits are 80+,so i think it multiplise it's critical hit by x times. Don't know in how many so. Something tells me that Critical works just like a silencer, only without the silencer! Here's how I did the math...
Normal Damage X 2 (critical hit!) + (Normal Damage X Critical %) = 80+ total damage
Normal Damage for AKS is 30-35.
(32 X 2) + (32 X .5)
(64) + (16) = 80
So my guess is that Critical equals 50 % more critical hit damage.
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true...but i also add a silencer there and it didn't change anything...it crits were 80+ with a silencer and without...
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That may just be that way the game works, both the silencer and the critical attribute set the same "flag" making the weapon to stronger critical hits, so the effect only happens once. Does sound fun if the developers made them stack though 😁
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They should stack so please create a separate thread in bugs forum so astor would check it out.
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-50 %
I see one jacket -50% critical hit, what is the name?
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