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Too earlie for a lvl 10 map, becauze there re only a few lvl 10's, and no1 will play there)
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Great idea about weapons
so my english is bad but i try to write an idea 😁 my idea is a melee weapon for lvl 20 a electroshocker that the enemy when he get a shoot he canґt move for 1 or 2 legs
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that's cool) he can't move but he has 12 Ap to shoot)
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i think that molotov cocktail would be good idea ☺ works like grenade, but adds some stun and poison (character is on fire). also burns wooden fences
my second idea is, when somebody has high melee skill and fight with bare hands, should add some stun effect too (like baseball bat does)
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Graphic
I wish to see better graphic in the Game.
And a shop system would be very good.
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I wish to see better graphic in the Game.
And a shop system would be very good. Read the forum first before posting!!!
There won't ever be a shop.
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And a shop system would be very good. How can you have a shop if you don't even have any money?😕...There's already a trade so ask around, sooner or later someone's gotta have something 😁
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there is an option to make "market" without currency. you mark items that you want "sell". all marked items of all players are visible in single common tab. of course there should be an option to find out which player item belongs to ☺. instead of asking anybody, you just see what they want to sell
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I wish to see some special moves too.
Somethin' like all'round fire with machinegun (with 360 degree arc, but accuracy is extremely low and loss of attrition is huge due to overheating), or knife throwin' (good damage at medium range, but you lose that precious knife)
I think these might be accesible through the perks and/or if aproppriate skill is high enough.
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Wish
Sorry for the Post i made before. im from Germany and sometimes when i read threads i dont understand them so i write things that have been already written.
I would like to divide my ammo. For Example 20 Shotgun bullets in 10 and 10.
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Sorry for the Post i made before. im from Germany and sometimes when i read threads i dont understand them so i write things that have been already written.
I would like to divide my ammo. For Example 20 Shotgun bullets in 10 and 10. Now that's an interesting take on the Ammunition Stacking already implemented in-game. It would be a great idea to be able to split ammo... but it would be tricky to work into GUNROX at the current moment. Not to mention it would only be a good idea if you have one ammo clip and you have 2 guns that can use that type of ammo.
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was thinking... lots of people like to start battles 'naked' maybe the game creator could have the option of choosing how the game should start, if everyone starts with their own equipment or if everone starts 'naked' (no gear). just an idea😁
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in my humble opinion every weapon shoud have an option to blind shoot like m79 have. for example
me WOOODEN FENCE opponent
😁 || 😡
i have shotgun and know that he is there, but cant shoot without spy. that is sad.
or rpk. there is two people standing near to each other, but i can shoot only one of them. if i could point in the middle, both would be harmed. so let the people set angle manualy☺
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i know it would be tough, but how about the ability to create our own maps? maybe like 1 per account, and it shows a minimap before the battle before the match starts.
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i know it would be tough, but how about the ability to create our own maps? maybe like 1 per account, and it shows a minimap before the battle before the match starts. It's a very popular feature for a top-down strategy game, but map creators are hard to code. I would like to see one made eventually, but it likely won't come until much later... if at all.
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Forest Map
In the menu of the map, there are four locations. Could create another: a forest. All other maps seen like be developed. It could put on the side of the Junkyard Map, it has a forest there.
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"be careful what you wish for, lest it come true",
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Ok, this might be a "bump", but I think this could be a very good idea. It would involve a total makeover statistically for the ammo packs (NOT weapons!). As for some weapons, the ammunition can be especially heavy to tote around, but as you use up the ammo, shouldn't they become lighter and lighter to use since there's less to carry? Here's how I would change the ammo's weight...
9mm: Stays at a constant 1
Shells: If count is 20-11, weight = 2; else weight = 1
7.62 mm: If count is 50-26, weight = 2; else weight = 1
5.56 mm: If count is 50-31, weight = 2; else weight = 1
.44 10.9 mm: If count is 20-16, weight = 2; else weight = 1
40 mm Grenades: If count is 2, weight = 5; else weight = 3
I know what you are about to say next... how are we going to adjust the current weight system for units to balance this change? Here's how I think of it...
Every 2nd level... +1 to Max Weight
Every 10th level... +1 to Max Weight
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i agree with HomeRnDrby1
i would change formula of getting xp after battle. for example FFA, i have killed 3 players and get killed by one who was camping (quite often)
me=50 xp he=500 (just example)
maybe some extra xp for winning extremly fast?😁 1vs1 in less than 10min (or 10 turn) : 30% extra xp (another example)
Edited 2 minutes later by *DELETED*.
Reason: ....
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i agree with HomeRnDrby1
i would change formula of getting xp after battle. for example FFA, i have killed 3 players and get killed by one who was camping (quite often)
me=50 xp he=500 (just example)
maybe some extra xp for winning extremly fast?😁 1vs1 in less than 10min (or 10 turn) : 30% extra xp (another example) 30% extra xp sounds nice. But maybe it will be dangerous due to "friend" combats.
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