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+ weapon changes: Milkor now has range 9 instead of 10, grenade launcher attachments powered up.
+ for all stunning melee weapons stun power decreased by 5%
+ poisoned melee weapon and poisoned grenade now are more powerful
+ artifact modifiers for poison changed:
Posioned +25% of average regular weapon damage
Noxious +50% of average regular weapon damage
+ now grenade launcher attachment hint shows damage
+ added Junior Moderator status
+ fixed: sometimes player was unable to quit cash shop
+ fixed: minimized game now takes less CPU power
+ improvements related to spectator ability of moderators
+ changed icons for clans T.E.S.T. and ENKORD
Edited 1 hour, 33 minutes later by astor.
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Well... it might be time to update the 'ol Artifact Encyclopedia again! Also great to see that the grenade launchers for non-rocket skills have been boosted for weapons...
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ouch - Milkor nerf - I don't suppose a respec would be too much to ask for? LOL
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It's not that bad... you'll just won't be able to hit targets from farther out. Those that already spec'd up the skill will have more precision of target areas and can actually hit targets outside of 9 cells on a frequent basis. Another thing to remember is that the milkor can get a larger range (I think... cause mine can hit 10 cell targets still) with increased specs.
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How do you figure more precision?
The fact remains, it's a nerf and I want out.
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It's still probably one of the strongest builds for low-mid levels, don't be going out so fast😉
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Naw, I think its about even now. Also, the assault rifles were inadvertently boosted because of the grenade launcher addons... Those are now a force to be reckoned with!
Don't forget, sometimes it's the player that makes the spec seem SO powerful. All it takes is a little practice and learning how to actually use the gun.
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Naw, I think its about even now. Also, the assault rifles were inadvertently boosted because of the grenade launcher addons... Those are now a force to be reckoned with!
Don't forget, sometimes it's the player that makes the spec seem SO powerful. All it takes is a little practice and learning how to actually use the gun. Give any fool a team with 3 milkors, and he'll do good, regardless of his skill level☺
A lot more would be using this spec if it wasn't so expensive.
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hmmm - if he doesn't blow himself up, yes I reckon he might do some damage.
But, don't be too quick to dismiss the downsides of this spec.
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hmmm - if he doesn't blow himself up, yes I reckon he might do some damage. Pretty low missfire rate for milkors, from my personal experience.
Compare that to assault rifle, where at 20 skill you still scratch about 1 out of every 3 shots with colt.
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unique disadvantages (only for milkor):
misfire with milkor is more "dangerous" than a misfire with any other gun (can hit yourself).
cannot shoot through windows, in or out
cannot shoot through wooden walls
"lined" shots along wall or objects quite simply dont work
smallest range for a gun 5-9 (before explosion radius)
extremely hard to find this gun and it's ammo (I believe that we cannot take in consideration its purchased value as it is only fair to make the comparision as if we were playing a "free" game)
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misfire with milkor is more "dangerous" than a misfire with any other gun (can hit yourself).[/quote] - Agree. However, the rate of misfiring is quite low.
[quote]cannot shoot through windows, in or out[/quote] - somewhat of a disadvantage.
[quote]cannot shoot through wooden walls[/quote] - only a problem in lost, and even then only when there are wooden walls generated on the map.
[quote]"lined" shots along wall or objects quite simply dont work[/quote] - not sure what you mean.
[quote]smallest range for a gun 5-9 (before explosion radius)[/quote] - same range as an assualt(more if you consider explosion radiuos). Who the hell shoots close range from an assault? You have to be at least 6-8 away from the target to make it effective.
[quote]extremely hard to find this gun and it's ammo (I believe that we cannot take in consideration its purchased value as it is only fair to make the comparision as if we were playing a "free" game) - Agreed, the biggest disadvantage in my opinion, and probably the biggest reason why not that many people use many milkors. Gets even worse when it's time to equip an RPG.
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Yeah... rockets do seem a bit overpriced with that weight rating of 10... 7 makes more sense (maybe 8) since the recent RPG-7 nerfs.
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- Agree. However, the rate of misfiring is quite low.
I dont agree with that, because do you ever see that mine missfire ? - man this is highly explosive material, no matter who/what/urself!? do you blow
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I dont agree with that, because do you ever see that mine missfire ? - man this is highly explosive material, no matter who/what/urself!? do you blow Tower, you are not a br, please stop speaking like one.
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Decreasing range from 10 to 9 is not that big of a nerf, so I don't see much sense in dropping that skill, it's not like we did with RPGs. That way we will have to drop half of all skills after each update. I doubt it will do any good.
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speaking of RPGs - that is included in the skill spec - even though that nerf occured before i was skill level 40 - just please note that this is the second nerf for the rocket launcher specs...
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just please note that this is the second nerf for the rocket launcher specs... I don't get your point. There will be many more nerfs here and there in the future to fix various things. What do you prefer - to play without nerfs or to play balanced game?
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what is this junior moderator status?
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On a side note: lolguy please remove quote from your sig as it is hard to read thread with your posts.
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