GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Green light for achievements

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Green light for achievements
Ok, we've decided to proceed with achievements as some of you suggested.
Here is rough description of how it would look like:
Acheivement is unlocked when you fulfill a small objective and is displayed with a special medal. There will be extra tab in player info so you can look at other people's achievements.
Each achivement will have 4 levels and after reaching them you will receive some kind of award - experience bonus, item or artifact.
Achievements will be unlocked only after you reach level 10 to prevent people creating number of accounts and farming artifacts through achievements.
Here some examples of achivements:
Dangerous One
level 1 - deal 100+ damage per single shot
level 2 - deal 200+ damage per single shot
level 3 - deal 300+ damage per single shot
level 4 - deal 400+ damage per single shot
Serial Killer
level 1 - kill 500 units
level 2 - kill 1000 units
level 3 - kill 5000 units
level 4 - kill 10000 units
So what is this thread for? For you to suggest interesting achievements to be implemented ☺
The only hard requirement is that achievement must be farm-resistant. i.e. can't be easily reached with several players involved in set up (fake) fight.
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Not sure it is fake fighting resistant but I guess only few Achievements are
I think it will be a hard one to get in real fighting:
Level 1 – receive more than 800 xp in one game
Level 2 - receive more than 1000 xp in one game
Level 3 - receive more than 1200 xp in one game
Level 4 - receive more than 1400 xp in one game
You can change the numbers if you think this is too hard/easy (and consider the "double exp" feature….)
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How about you also create a hidden achievements which tracks things that fake fighters usually do, for example hitting multiple enemies at once, many rounds in a row, which would help you identify the fake fighter suspects?
also one "achievement" could be fake fighting badge, which you receive after your first fake fight and it would show to all, being like a shame badge.
Then to the actual achievements, I copied this from my post in another thread. It is hard to make them all "not farmable" but you could do that by
a) not telling what the requirements are, and
b) maybe even go as far as limit it for only for people that are in clans, as most of the higher level active players are in clans anyway.
careful trainer: have 10 undistributed skillpoints
benefactor: buy enkord cash
close call: have unit go to 1 hp during game and survive with it
lucky: get 10 criticals during one game
slaugtherhouse: kill 2 enemies to same spot or within 1 pace from it
gardener: kill 2 units during a game by shooting thru bushes
housekeeper: kill 2 units in house
artificier: find an art and kill one unit with it in the same game you found it.
thief: loot an artifact from enemy corpse
two sided sword: kill enemy with a weapon you looted from one of his units during that game
tinker: use 4 weapons to 0 attrition during game
paramedic: cure 2 units from below 50% hp to full hp during game
teamplayer: give your team mates items during game
birdwatcher: find enemy with scope/binocular 4 times during a game
penny saver: run out of ammo twice during game
survival of the fittest: win a 4 player free for all
fighting spirit: deal more damage than enemy team does in a team game while your team mate quit
against all odds: start with no equipment and win a game
mover: have 2 units overburdened
looter: have 2 units with full inventory
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Lol Late! Great list.
But I think most of those will be very hard (if at all possible) to track.
Of your list I'd go for the "tinker":
level 1: brake 3 weapons and/or armors at the same game
level 2: brake 4 weapons and/or armors at the same game
level 3: brake 5 weapons and/or armors at the same game
level 4: brake 6 weapons and/or armors at the same game

I want to see people going bravely into a fight with low attrition equipment only to win this badge!
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b) maybe even go as far as limit it for only for people that are in clans, as most of the higher level active players are in clans anyway.

No, we don't want to force people to do that.
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Serial Killer
level 3 - kill 5000 units
level 4 - kill 10000 units

I think the idea of achievements is that they are possible to do ☺ I have been addicted to the game for some time already and I have 1500 kills. And the amount of kills is getting smaller each passing day as its harder to find games and and your opponents are tougher, so I dont see me ever reaching 5000 so it sounds like a good "level4" to me. But 10k kills? come on 😁
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I think the idea of achievements is that they are possible to do ☺ I have been addicted to the game for some time already and I have 1500 kills. And the amount of kills is getting smaller each passing day as its harder to find games and and your opponents are tougher, so I dont see me ever reaching 5000 so it sounds like a good "level4" to me. But 10k kills? come on 😁

So you think it will be fun to take all achievements on levels 10-20 and none on 20-50 ?
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I definitely think that there will HAVE to be achievements for certain player levels... some of the Dangerous One targets are nearly impossible without both left and right hands of doom perks AND a high powered weapon... like a Minigun?
Speaking of achievements... why not have achievements that are weapon based?
Demoman:
Level 1: Do 150 points of damage with multiple traps to a single unit with one string of mines.
Level 2: Do 225 points of damage with multiple traps to a single unit with one string of mines.
Level 3: Do 300 points of damage " " " " " ".
Level 4: Do 400 points of damage " " " " " ".
Close Quarter Warrior:
Level 1: Disarm 5 opponents WITHOUT using your fists. Only 1 disarm per unit per game is counted.
Level 2: Disarm 20 opponents WITHOUT using your fists.
Level 3: Disarm 50 opponents WITHOUT using your fists.
Level 4: Disarm 150 opponents WITHOUT using your fists.
Badge of Honor:
Level 1: Lose 10 games.
Level 2: Lose 25 games.
Level 3: Lose 100 games.
Level 4: Lose 250 games.
Suicidal Thoughts:
Level 1: Kill 10 enemies with Kamikaze damage.
Level 2: Kill 30 enemies with Kamikaze damage.
Level 3: Kill 75 enemies with Kamikaze damage.
Level 4: Kill 200 enemies with Kamikaze damage.
That Was Way Too Close!:
Level 1: Win a game with one or more units with less than 10% of their max. HP.
Level 2: Win a game with one or more units with less than 5% of their max. HP.
Level 3: Win a game with one or more units with less than 3% of their max. HP.
Level 4: Win a game with one or more units with EXACTLY 1 HP left.
Edited 14 minutes later by . Reason: Added ideas for achievements!.
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So you think it will be fun to take all achievements on levels 10-20 and none on 20-50 ?

I think in optimal case there would be one in every 10 player levels or so. This way there is always an achievement close enough so you can try to reach for it. Also I dont know how many kills level 30,40,50 and so on have ☺
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lvl 1 Blind 1 enemy unit on 100%
lvl 2 Blind 1 enemy unit on 100% and Stun on 50%
lvl 3 Blind 1 enemy unit on 100% , Stun 100% and Poison 30
lvl 4 Blind 2 enemy units on 100%, Stun 100% and Poison 70
maybe this one increase slightly use of "special effect" artifacts ☺
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lvl1 = earn 750 exp from deserter
lvl2 = earn 1250 exp from deserter
lvl3 = earn 1750
lvl4 = earn 2500
i just faced a deserter 1 lvl above me and gained 700 exp so this idea came to mind ☺
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Unfortunately, almost all of those ideas promote or encourage fake fighting in some way.
is there a way to keep track of critical hits count?
Absolutely Critical
Level 1: critical hits 2 times in a row with a single unit
Level 2: critical hits 3 times in a row with a single unit
Level 3: critical hits 3 times in a row with 2 different units
Level 4: critical hits 4 times in a row with 2 different units
Bounty Hunter
Level 1: play against 50 different opponents
Level 2: play against 100 different opponents
Level 3: play against 250 different opponents
Level 4: play against 1000 different opponents
Mess with the best, Die like the rest
Level 1: Participate in 5 "mod organized" tournaments
Level 2: Win 1 "mod organized" tournament
Level 3: Win 5 "mod organized" tournaments
Level 4: Participate in 50 "mod organized" tournaments
Edited 9 minutes later by .
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Mess with the best, Die like the rest
Level 1: Participate in 5 "mod organized" tournaments
Level 2: Win 1 "mod organized" tournament
Level 3: Win 5 "mod organized" tournaments
Level 4: Participate in 50 "mod organized" tournaments

I LIKE THAT ☺
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good to see the achievements are in thought although i really dont have good ideas for this😳hope to see the achievements soon☺
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Please consider achievements to be time depended - I mean that to be - let say - "killer" you have to repeat named goal e.g. 48 hrs after becoming achievement, and then again. If not - you loose achievement.
It makes game more interesting. If you make achievements "static" - this new idea will be only interesting for short time - till player achieves goal... and you (I mean Enkord) will be prompted to invent another achievements :-)

Please also consider to introduce relative goals. I mean - "Dangerous" would be achieved when player deals damage at least 150% / 200% / 250 % points of his own HP.
Another achievement could be when you kill units with higher level (e.g. at least 3 lvl difference).

Please also forget achievement "levels" named by numbers. It would look better when you use gradient like bronze, silver, gold (or other) - just like you do with armor types.
One thing more : I think that it could be also interesting to give some advancement for players fighting against those with achievements. It is mainly because when other will see that some have achievements they would think "it is too good player, waste of time for me - I will probably loose". By advancement I mean increased number of experience points.
Sorry for english - have no time to check :-) and this subject is too interesting to stay silent ;-)
Edited 1 hour, 39 minutes later by .
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I have a few comments and will post some ideas as well.
First off, WOOT!, i think Achievments will be a nice addition if done carefully and correctly.
One thing I'd like you to consider is this: If someone is caught fake fighting, and/or banned for it (even a small ban of 24 hrs), their "Achievments" tab should be locked for a longer period of time. (consider 1 month?) The reason I suggest this is because, fake fighting in itself doesn't affect honest players all that much, BUT, it would - if fake fighters were able to get extra things from achievements such as artifacts...
So whatever you decide to do, i think there should be a lock out of achivements if someone is banned...
********
I would also suggest that you spead out your achievements to be dependent on a diverse amount of things. What I mean is this:
Level restricted achivements such as (that encourage leveling):
These would include achivements that are only able to be reached if you are lvl 10, some at lvl 20, some at 25, and so on.
Cash Shop support achivements (encouraging use of Cash Shop):
These could include "X amount of healing", "X dmg from mines", "100% Stun and Blind"
General Achievements that are tough to fake (encouraging fair fighting):
Things like Crit hits, # of wins of different opponents, tournement wins, "Mod killer" (beat a Moderator +2 levels, +4 levels, +6 levels), etc
Clan Achievments (encouraging clan team play - theses achievments could mimic many of the others suggested but would have to happen within a clan battle of 2v2 or more?...something like that)
Some ideas may be: Flawless Clan Victory (no members lost), Critical Hit King (5 crits in one game), etc, etc
Finally, you could have a few achievments that would only be handed out if they were achieved by a "mod sanctioned game". So if you wanted to try for that acheivement - you would set up a game - and then send a mod a tell asking for a "go" on the game. These could be the most prestegious as they would only be possible with someone watching the game - thus - no fake fighting...just an idea.
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It is mainly because when other will see that some have achievements ..

They will? Are everyone's achievements public?
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Here is rough description of how it would look like:
Acheivement is unlocked when you fulfill a small objective and is displayed with a special medal. There will be extra tab in player info so you can look at other people's achievements.

Read up...
As always, awesome ideas Notorious. Are you sure you didn't make games in a past lifetime?
Edited 9 minutes later by .
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We don't want to make anything mod-relates cause it will involve human factor which is too error-prone. We better think up something fun and automated.
And yes, we want to make achievements public, so people would show off, however do you think it could be same problem as public stats were?
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I think that public achievements would have impact on game, but it may be a good one ;-)
As I suggested - defeating player with achievement can be extra payed off.
And more - if achievements will be common (so almost everyone would have some) then it will not matter so much - like rank does not matter now.
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him