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+ Chat system reworked and improved - added tabs for different channels. Now each new private conversation has separate tab. Clan chat also added.
+ Added new grenades up to 120 skill
+ Changed medikit parameters at 120 skill
+ Added Green hair color in Cash Shop
+ fixed: bug with inability to shoot (if repeats please post screenshots on forums)
+ other minor tweaks
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awesome update! But, I do, of course have always something to complain 😁 Bring back the shift-enter reply please! Now during game if someone with complicated nick convoes you its impossible to reply.
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more power to grenadiers..really?.. really??
Thats all I'll say 😁
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Finaly something new for customize characters😎
And the new chat system is all that i needed😝
now finaly i can order the noob-chaters who always anoying me in the game.😁
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awesome update! But, I do, of course have always something to complain 😁 Bring back the shift-enter reply please! Now during game if someone with complicated nick convoes you its impossible to reply. You can press "~" and then select appropriate tab to reply.
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i just have one thing to say 100% blind for skill 70, 100% stun for skill 90 ............................... WAY TO OVERPOWERD by far. the regular flash and stun were over powered, and now.................. Naders will OWN this game now, and there will be no stopping them.
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The grenade with green center is the elektro (ecm explosive) grenade out of fallout 1 en 2 to attack robotwarriors☺
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Oh boy... there's going to be people asking for their units to say "Fire in the Hole!" whenever they lob a grenade soon! Great thing to see that clan chat is out FINALLY... that was very popular here in the forums. Dunno what's up with the new private messaging system, likely asked by people that chat privately with multiple players at the same time.
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i just have one thing to say 100% blind for skill 70, 100% stun for skill 90 ............................... WAY TO OVERPOWERD by far. the regular flash and stun were over powered, and now.................. Naders will OWN this game now, and there will be no stopping them. We still will have to test and tweak them. I don't think flash grenade is much overpowered than basic one, roughly it will make your unit to be disabled for 1 turn more, but requires 70 skill instead of 10 (will be less accurate) and weights more (less to carry). Stun grenade is another issue but we'll have to paly to decide.
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Just think Bers, in a mega, 1 nade normally hits 2+ units, that means a nader who can throw 2 nades a round, 1 flash 1 stun BOOM all units hit are now TOTALLY helpless what so ever, 2ap, can see 1 cell in front of him. Nader will own EVERYTHING now, we will see MUCH less megas now i think ☹
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Haha, well i guess you will just have to put your perks into blind/stun resistance after all - we just made those perks viable again.
FYI with 3 blind resist perks and a decent piece of armor - a 100% blind grenade wouldnt even do 50%
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Haha, well i guess you will just have to put your perks into blind/stun resistance after all - we just made those perks viable again.
FYI with 3 blind resist perks and a decent piece of armor - a 100% blind grenade wouldnt even do 50% Don't forget about the clan perks too! That'll drop them even further... to the point of pointless.
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The grenade with green center is the elektro (ecm explosive) grenade out of fallout 1 en 2 to attack robotwarriors☺ You migth also want to take a look at the power armor ( fallout 3 😉 )
Nice update , i really like that chat system , those tabs work nicely 😁
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Dew why contridict every post i make............. im saying, i have a nader to, he can use the skill lvl 70 nades, and i still say they are TOO powerful. and even now, NO ONE will waste good perks on blind and stun resist, if you do, then u will get owned from weapons or mines or what ever, so either way u look at it, the new nades make the game more unbalanced.
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Berserker is going through each weapon - relax... he redid the mines, now grenades, and I'm sure he will go through the other guns and add other gun types - it's a full circle.
This game will never be perfectly balanced, but they are doing the best they can to add stuff to the game without making it unbalanced.
You scream every time something gets nerfed or buffed. Play for a few days before you make your post please!
I have an idea! Respec your units to all grenadiers and test it out - then submit your thoughts here next week.
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I think the loud sound that plays when you get a private message is now obsolete. At least it would be nice if one could disable that sound from settings at least.. Its really annoying.
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Dew why contridict every post i make............. im saying, i have a nader to, he can use the skill lvl 70 nades, and i still say they are TOO powerful. and even now, NO ONE will waste good perks on blind and stun resist, if you do, then u will get owned from weapons or mines or what ever, so either way u look at it, the new nades make the game more unbalanced. On higher levels when you get to 70/90 grenades you will have plenty of perks to spend them on resistance. Plus armor has 10-20% resist. But still we are going to try it out to see. We will decrease blind grenade radius down to regular 3 cells so it will be less powerful. Basically full blind and stun only increases impact of grenade roughly on one turn more so it's not much of a game breaker if you play wise.
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Very good these grenades, especially the new flash! Already played against some grenades with LIVE and he left my unit 100% blind and 90% STUN.
I could not shoot him ☹
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You can press "~" and then select appropriate tab to reply. If you mean the same button that you use to get your chat history to show, it doesnt work like that. I can look logs of different channels but I cant type in that view.
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If you mean the same button that you use to get your chat history to show, it doesnt work like that. I can look logs of different channels but I cant type in that view. Why not? Just press enter - and input line will appear
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