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New weapon added which requires 120 points in Shotgun skill.
Aggression points calculation also changed a bit, now attacker will get +100 agression points for attack alone. Also victim of the attack will suffer all damage done to himself and red zone as clan agression points decrease.
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Arma Flacker adicionada
Nova arma adicionada, requer 120 pontos de skill em Espingardas.
Mudanças no calculo dos pontos de agressão, agora o atacante receberá +100 pontos se realizar o ataque sozinho. Alem do que a vitima do ataque sofrerá o dano e a Red Zone e os pontos de agressão diminuirão.
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Dodano nową broń: Flacker
Dodaliśmy nową broń, wymaga ona 120 punkty umiejętności w strzelby.
Także od teraz naliczanie punktów agresji jest trochę zmienione, napastnik zawsze dostaje 100 punktów za sam atak. Każde strzał bądź zranienie swojej jednostki a także stanie w strefie zagrożenia jest naliczane do punktów ujemnych.
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good job bers=)
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good
Bers is the best =)
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hope it can compete whit the gunblades in the close-dmg-weapons ☺
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it cant and it wont fast...
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Flatterer (Flacker) erhätlich
Eine neue Waffen ist nun erhältlich. Diese benötigt 120 Geschick in Schrotflinten (120 shootgun skills)
Die Berechnung für Aggression Punkte wurde auch ein wenig verändert, jetzt bekommt der Angreifer 100 Aggression Punkte für den Angriff selbst. Das Opfer des Angriffs erhält Abzüge für jeden Schaden der durch sich selbst oder der roten Zone verursacht wurde.
Nachtrag:
- Grinder hat wieder nur eine Reichweite von 8 jedoch durchbricht diese jetzt den Schutz von Turtle und Sheltereinheiten (mal schauen wie es sich auswirkt)
- Flatterer (Flacker) Schaden erhöht
- Klingenpistole (Gunblade) hat leicht niedrigeren Schaden bei Nahkampfattacken mit bem Messer
- Teleport benötigt nun 6 AP (vorher 5)
- Der Perk Fortgeschrittenes Verständniss (Advanced Insightful) zeigt nur noch die Perks und Skills der feindlichen Einheiten.
- Im Spiel siehst du nun zu deiner Erleichterung die Skills und Perks deiner eigenen Einheiten.
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65-80 dmg on shelter whit imp power unit, 0 ap.
not so bad, but the problem is: 5 ap to shot, most of time u can shot only 1x.
and if apply a scale:
Flacker: dmg max --> 178 - 5 aps ---> 35 dmg per ap ratio.
ofc i know that shotgun has some qualities, like can dmg more than 1 enemy. but the ratio dmg is the same of chainsaw 100 skill and far always from gunblades.
the dmg shoud be increased or ap to shot reduced.
Combat shotgun = 120 dmg/ 4 ap to shot --> 30 dmg per ap(but you no need be 1 cell cclose to shot)
Chainsaw = 110 dmg / 3 ap -->ratio = 36 dmg ´per ap
G11 knife + 70 sill in melle = 110dmg/3 ap --> ratio = 36 dmg per ap
Gunblade + 70 sill in melle = 101 dmg/ 2 ap ---> ratio = 50 dmg per ap
(i put 70 skill, becoz 70 is your 3th skill at level 50)
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Yeah, it's a bit rough, next week we will do some ballance changes, including Flacker tweaks. I also want to revert Grinder back to 8 range, but make it shoot through shelter.
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Sounds Great.🙄
We need something to combat Shelters.
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Yeah, it's a bit rough, next week we will do some ballance changes, including Flacker tweaks. I also want to revert Grinder back to 8 range, but make it shoot through shelter. i like your idea)
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Shelter penetration ? aowesome idea !!!
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Today's changes:
- Grinder has 8 range back again, but bypasses shelter and turtle shields gained for the unused AP (let's see how it works out)
- Flacker damage increased
- Gunblade baynet damage slightly decreased
- Teleport now requires 6 AP (was 5)
- Advanced Insightful perk now shows perks/skills of enemy units only.
- In the game now you can see your unit perks and skills for your convenience.
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hmmmmmm!
everything good but teleport 6 ap ?☹ put it back to 5
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nader reng 8 ? to low =( put it back to 9 >.<
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nades are not changed! grinder is weapon 120 skill smg!
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well, apparently now flacker is equivalent to gublade and grinder has a utility.
good update!😉
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gunblade with melee 120 skill in power armor without ap on shelter 22 dmg ahahahah
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I think this update should come with free resets😡
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