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Suggestions for MEGA build?
Hi everybody. I know that there have been many topics made about builds and I also have read a lot of them, but doing one more should be no trouble to anyone. This is why we have the forum - so less experienced players can ask advice from veteran players.
Anyway, I am reaching level 25 and planning a full reset. 95% or more of my games so far have been 1x1, but I have become interested in MEGA. So please, give me some advice for good MEGA build.
My own idea is something like that:
machinegunner / melee or shotgun / nades or traps (11+3 or 13+1 ap/map)
SIG or sniper / doc / melee or shotgun or pistol (12+1 or 12 ap/map)
nades / shotgun / traps (12+1 ap/map)
What choises are good in this build and what are not so good? Does someone maybe have a better build that he can share with me? And please, I am waiting suggestions from experienced players.
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Hi everybody. I know that there have been many topics made about builds and I also have read a lot of them, but doing one more should be no trouble to anyone. This is why we have the forum - so less experienced players can ask advice from veteran players.
Anyway, I am reaching level 25 and planning a full reset. 95% or more of my games so far have been 1x1, but I have become interested in MEGA. So please, give me some advice for good MEGA build.
My own idea is something like that:
machinegunner / melee or shotgun / nades or traps (11+3 or 13+1 ap/map)
SIG or sniper / doc / melee or shotgun or pistol (12+1 or 12 ap/map)
nades / shotgun / traps (12+1 ap/map)
What choises are good in this build and what are not so good? Does someone maybe have a better build that he can share with me? And please, I am waiting suggestions from experienced players. machine gun is crap, maybe rocket launcher? 13 ap rpg? with full weight,
doc depends on You what you preffer but sig is awesome, vint is crap
last unit hmm.. nadier is always good doesnt matter what is secondary as long as he has good weight for nades...
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good were sniper or rpg
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RPG 0 disp on nvl 40 in mega. this make a good work? 😕
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RPG 0 disp on nvl 40 in mega. this make a good work? 😕 if you want rpg 0 disp then you need 120 skill - 50 lvl
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Machinegun is bad for MEGA? Wow, that I did not expect. I always thought it is good for large areas of map control. But I respect your opinions very much, since you are such an experienced player. The reason I did not consider launcher/milkor unit was because I thought that after level 30 these weapons start to loose their power (every unit by this time has a lot of splash resist). And machineguns have very good bonus perks (launchers on the other hand have almost useless bonus perks due to weight loss). Have I understood this wrong?
Thank you for feedback everybody, I am waiting some more ideas for good MEGA units.
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I am now making a mega account with 3 mg's 😁
I think mg's and rocket launcher in mega is a good build
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my build in milkor_ak47 ( for mega )
ak47 + crow + red med (tank 15 regen )
p90+ blind nade + awm 14ap
awm + miner (full) + bat
its in 24lvl
in 25lvl i take vinto on miner + stun mines
in tank take military meds
in p90 take f1 nades
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in all megas minimal damage 1200
minimal exp 2k
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dont make doom
dont make miner
dont make 14 ap awm or vinto
dont make 15/16 ap
rpg - not as good option as many think, i believe, and i had 2x rpg build for long time.
shelter good option
nader good option
mg good option in my opinion (despite what godi says)
14 ap sig is decent option
if u understand u must have doc (and u do), that leave u with doc + 2 units.
not so much to choose, just need to see how it work out in harmony.
(if anyone gonna critic me for the "dont" section, im talking about lvl 25-30, after that its another story for some units)
my build in artbear - works well for mega and 1x1 usualy but its lvl 35 -
15 ap aug/milkor (the best unit i came up with so far in my eyes)
14 ap nader with mule (used to be a 16 ap befor i reset it)
14 ap doc with hammer and mule, relatively low healing power
the aug have almost the range of a sniper by having 5 ap each direction
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Thank you for your ideas.
I think 25 is too early for shelter or doom. These units start to get really strong after level 40. This is when I plan to try them, if I ever get that high level.
I have reset my nader and it will be with neo. Doc will be with SIG. As for the third unit...I have no idea. So many good choises: another nader, sig+neo, milkor with a lot hp, RPG with maximum strong back, machinegunner etc. I really cant make up my mind. I think I will just buy the full reset as it is cheap at the moment and reset if I am sure what kind of unit I want to try out.
Edited 3 hours, 19 minutes later by Titties.
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i would say make other Nader with 50-60 skill with spanner i had that build before its work so good in 1 vs 1 and mega
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Mg's are suck in 1x1's
But they rule at mega's u really need it.
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