This post created by ignored player and thus hidden.
Double click to show.
|
|
List of ISSUES that need a REAL update.
This is a list of things or issues that i have notice that should be fixed to make GUNROX better.
1) HEALING. There is a funny situation when healing, obviously when you use a heal pack you regain hp, but by doing this you also give your enemy the opportunity of make more damage. Heal packs are very expensive items and i find very silly that you spend YOUR money in given your ENEMY more experience. If the healer can get experience from the total hp healed you can fix this issue very easy.
2)SPY PERKS. When unit is equipped with spy perk can see the enemy weapons and armor and if second spy perk is equipped you can even see his build. but in order to do this you most find your enemy with the avatar that have the spy perks, which can result risky. I think that if a spy unit could use this perks with a scope of a sniper rifle or binoculars, will be very fun and very handy.
3) DISARM. Some find disarm god, some other find it silly. but how come there IS NOT a medal for disarming enemy?
Ok. these are the things that I think need to be fixed. I hope that other players post more (please if post more suggestions, make smart suggestions), but more than that i hope that Enkord team fix this little issues.
Thankfully
PAKAROTO ☺
Edited 4 minutes later by *DELETED*.
Reason: ortograpy.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
1) What should enkord fix with healing? Healing is a way to survive a battle. For example: Enemy hit you but can't kill you reattack him and kill a unit and heal your wounded unit so maybe you survive the reattack of the remain 2 units of your opponent.
You are right in a case you stay in front of enemy he attack you and you just use all your ap to heal but dont do damage in him its just stupid because in next turn e damage you again with full power. You want exp for stupid moves?
The only problem i see less exp in a fight vs shelters. If your enemy had a shelter with low hp but always stay wit full ap its always bad for your exp. You do many many many shoots to kill the shelter and always hit with low damage and earn less exp because of this.
Healing isn't a primary action so you don't get experiance. Its same with useing stungranades or blindgranades. Poisen give you a raise of exp. It seems you will earn much more exp if you poisen your enemy. Maybe this exp based on poisen should be fixed
3) Many player could farm this medal with fakefights. Use Meleeperk and bare hands vs a good know account. Beside this there are many situation without medals. I would prefer for example medal for outpost matches, medal for famematches, agressionmedal or things like this. Maybe such things would raise activity same way or better than the new clansystem because i don't like this system.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
I agree with pakaroto if comes of healing. At last healing with doctors should be rewarded with some extra experience. That could allow some crazy builds like 3x doctor (support player for megas/fame/outposts). Now its pointles if comes of exprience, because that build would gain You almost nothing. Maybe thats not a very good example, but I experienced many games where my activity was mostly healing, doing good job for entire team but reward for this is just unfair. Would be nice to do something with that.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
... I experienced many games where my activity was mostly healing, doing good job for entire team but reward for this is just unfair. ... Sure you are right but you could say the same with stun-nades or blindnades. For example you stun a shelter of opponent with 2 nades its most important to kill him but your award is nothing. If an opponent rush close to your team for vision and you blind him so opponent team have no free targets its a very important turn for surviving of some of your team. Your own award is nothing.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Sure you are right but you could say the same with stun-nades or blindnades. For example you stun a shelter of opponent with 2 nades its most important to kill him but your award is nothing. If an opponent rush close to your team for vision and you blind him so opponent team have no free targets its a very important turn for surviving of some of your team. Your own award is nothing.
Exactly, you get awarded with 0 exp for making a game breaking move. please fix it i find it silly
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Sure you are right but you could say the same with stun-nades or blindnades. For example you stun a shelter of opponent with 2 nades its most important to kill him but your award is nothing. If an opponent rush close to your team for vision and you blind him so opponent team have no free targets its a very important turn for surviving of some of your team. Your own award is nothing. Why not give some extra experience here too?
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Exactly, you get awarded with 0 exp for making a game breaking move. please fix it i find it silly Who will decide whether the move was game breaking or not? What if you did badly and made game ruining move? Subtract exp?
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Who will decide whether the move was game breaking or not? What if you did badly and made game ruining move? Subtract exp?
OMG. Obviously if you did a bad move u will die and not attack any more and therefore little to no exp. if you do survive it, that will prove that indeed you NOT made a silly move and still you get nothing... -.-
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
That was sarcasm, you don't need to answer.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
1) What should enkord fix with healing? Healing is a way to survive a battle. For example: Enemy hit you but can't kill you reattack him and kill a unit and heal your wounded unit so maybe you survive the reattack of the remain 2 units of your opponent.
You are right in a case you stay in front of enemy he attack you and you just use all your ap to heal but dont do damage in him its just stupid because in next turn e damage you again with full power. You want exp for stupid moves?
The only problem i see less exp in a fight vs shelters. If your enemy had a shelter with low hp but always stay wit full ap its always bad for your exp. You do many many many shoots to kill the shelter and always hit with low damage and earn less exp because of this.
Healing isn't a primary action so you don't get experiance. Its same with useing stungranades or blindgranades. Poisen give you a raise of exp. It seems you will earn much more exp if you poisen your enemy. Maybe this exp based on poisen should be fixed
3) Many player could farm this medal with fakefights.. Use Meleeperk and bare hands vs a good know account. Beside this there are many situation without medals. I would prefer for example medal for outpost matches, medal for famematches, agressionmedal or things like this. Maybe such things would raise activity same way or better than the new clansystem because i don't like this system. First of all my real complain about healing its that u spend cash in directly giving more exp to others... i have around 650 hp total so normally if a player beat me should be having around 600 exp if i am not wrong (if we same lv of course), but because i can heal up to 400 hp , my enemy's have tell me that they got 1000 exp or more. very silly counter effect of using meds imo. specially because I DO USE A TURTLE and i most heal basically every turn that turtle attracts attention.
And other issue you say no medal because people can fake it..... lol what about baseball bat for faking stun medal, and however there is a stun medal... i just not see any justification.
Edited 2 minutes later by *DELETED*.
Reason: ortography.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
First of all my real complain about healing its that u spend cash in directly giving more exp to others... i have around 650 hp total so normally if a player beat me should be having around 600 exp if i am not wrong (if we same lv of course), but because i can heal up to 400 hp , my enemy's have tell me that they got 1000 exp or more. very silly counter effect of using meds imo. specially because I DO USE A TURTLE and i most heal basically every turn that turtle attracts attention.
And other issue you say no medal because people can fake it..... lol what about baseball bat for faking stun medal, and however there is a stun medal... i just not see any justification. lol lol lol man u want more medals for fakers????
and about healing:-
if u no like healing then don't heal
is up to u and healing is good and u wanna add some exp for it? sure is good idea but is soo silly cause if u go fake for example and u have lots of medkits so u will give enemy more exp but with this idea u will get exp for urself too which make people fake more and every thing has a weak point and a strong point so don't bother urself by healing exp.
for spy perks:-
good idea but i don't think berserker will do this cuase every thing has a weak point and a strong point.
my suggestions:-
1:- back abort games.
2:- random give more 10% E for winning and that will enourge more players to play the game cause most non-cashers(like stinger)go random always.
3:- make naked games which can be happened once a day and need 30 E for work.
Edited 4 minutes later by *DELETED*.
Reason: my suggestions:-.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Not really big issues right now🙄
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
Pffff u crazy o just a kid....
lol lol lol man u want more medals for fakers????
and about healing:-
if u no like healing then don't heal
is up to u and healing is good and u wanna add some exp for it? sure is good idea but is soo silly cause if u go fake for example and u have lots of medkits so u will give enemy more exp but with this idea u will get exp for urself too which make people fake more and every thing has a weak point and a strong point so don't bother urself by healing exp.
for spy perks:-
good idea but i don't think berserker will do this cuase every thing has a weak point and a strong point.
my suggestions:-
1:- back abort games.
2:- random give more 10% E for winning and that will enourge more players to play the game cause most non-cashers(like stinger)go random always.
3:- make naked games which can be happened once a day and need 30 E for work.
Man, you tell me that i want more medals for fakers (like if i am a faker)... i tell you i not even like fakers, personally i prefer to be called a looser than a faker.
then about healing its not a situation about if i like to use heal packs or not, try to read again and also try to use your brains, maybe then you can see my point, and again i am not a faker so i don't care how much a faker will use heal exp to their benefit, just use your brains...
And like cruentus said, its so frustrating to heal lots of colegas in a mega or a fame game but... your reward its nothing...
about your own suggestions, i like number 2...
Edited 10 minutes later by *DELETED*.
|
This post created by ignored player and thus hidden.
Double click to show.
|
|
lol lol lol man u want more medals for fakers????
and about healing:-
if u no like healing then don't heal
is up to u and healing is good and u wanna add some exp for it? sure is good idea but is soo silly cause if u go fake for example and u have lots of medkits so u will give enemy more exp but with this idea u will get exp for urself too which make people fake more and every thing has a weak point and a strong point so don't bother urself by healing exp.
for spy perks:-
good idea but i don't think berserker will do this cuase every thing has a weak point and a strong point.
my suggestions:-
1:- back abort games.
2:- random give more 10% E for winning and that will enourge more players to play the game cause most non-cashers(like stinger)go random always.
3:- make naked games which can be happened once a day and need 30 E for work. ┈┈┈┈┈┈▕▔╲
┈┈┈┈┈┈┈▏▕
┈┈┈┈┈┈┈▏▕▂▂▂
▂▂▂▂▂▂╱┈▕▂▂▂▏
▉▉▉▉▉┈┈┈▕▂▂▂▏
▉▉▉▉▉┈┈┈▕▂▂▂▏
▔▔▔▔▔▔╲▂▕▂▂▂I
Whenever i go random armed there only happens two things
:I fight with some hard-core casher which happens to have frags and frags and sigs..
:i fight with the lowest level possible and i get like 50 enkord.....
Berserker please make random give more cash to higher levels 😳
|
|