GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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120 Skills Suggestion for the Weapons

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120 Skills Suggestion for the Weapons
Before u post... I dont need "Noob/Angry" comments on this topic, this is a real suggestion topic to make the game better! all help is welcome!
We all know some 120 skills weapons.
But... do they really work? are they balanced?
Here u will see my opinion:
Laser sword:
Very hard weapon but really nice when fight vs shelters, this will make it difficult on close combat fights. 1 Time camper whit not enough shelter and u will get sliced into pieces.
Because of the low/big damage different is this nice balanced.
Also because of the melee perk u are almost forces to use action perks for it to slice 4 times.
Suggestions: None
Punisher:
Funny to use, Nice accurate upgrade but that’s it badly, I wanted that a punisher could do more.
This is because the pistol perks are not that powerful badly. (+1 Range and still have only 8-9 range? And the switch perk is not that cool.)
Suggestion: Anti Retaliation perk when holding it on Primary hand
Not a Suggestion: Laser, Anti shelter (Like Grinder, Else this will be overpowered vs Grinders)
Flacker:
A gun whit ALLOT power, when u use it whit Retaliation or vs no shelter units u will get blasted away by the Flacker, Yes its 5 AP use but whit the perks a shotgun will be used is this very balanced.
Suggestions: None
Grinder:
This gun is very nice vs shelters, it penetrates them! It does not matter how many AP shelter u have.
This makes it very balanced cause it has no Accurate upgrade.
Rapid have a laser but will look like a water pistol when rapid shoot vs shelters.
Lower weight for 2 action perks is very balanced to try take Grinder/Rapid whit a other gun.
Very balanced gun cause it has no extreme high damage.
Suggestions: None
Pulsator:
This gun is weird… It almost not will be used it cause the perks of the Assault gun are useless!
When u want 11 sight whit the perk u have no use for it, not even for AUG cause it had to long range!
Also whit the launchers, when the AUG have 0 dispersion, the pulsator still have 1 dispersion, this makes this gun very hard to use.
Now we look to the normale damage. It had almost the same damage as a G11? It only have 1 range more? This is a VERY TINY add.
Suggestion: 11 Range weapon 5 AP use like a Sig for make use of the Assault perks.
Anti Retaliation or/and doom weapon when sue it on primary hand.
0 dispersion launcher.
Upgrade little accurate. (Not when u put 11 sight on it)
Not a suggestion: Anti shelter weapon, laser.
Avanger:
Not much to say about this.
Just a heavy weapon who get more and more damage like: S.A.W. to Minigun to Vulcan.
Whit the sureshot perk is it nice balanced! 5% Critical chance is fair cause of the many AP use.
Suggestions: None
Big Gun Number One:
Since the Anti Retaliation/Concentration perk upgrade is this a very balanced weapon now.
People still use it and it very powerful.
Whit all the negative upgrades its still nice for the use on low levels. (Arts)
Fun to use and very heavy damage when it critical!
Suggestion: Less Weight. (Since the upgrade is there to NOT use Retaliation/Concentration perk cause u could hit ourselves, maybe place it back to have a possible way to use: Armor/Big gun/2 Ammo? Whit no other weapon possible.)
90% chance to hit ourselves whit perk.
Not a suggestion: Anti shelter, laser.
Gauss Rifle:
Very cool that it came back for 7 AP after the Barret and Vykhlop.
this will be usefull for the 14 AP or more Dual shot snipers/dooms.
Damage is a mininum whit the Vykhlop but whit the Vykhlop is not possible to shoot twice. (Art only)
Whit 2 Maximum Range less, 1 Minimum Range more and the new kind bullets for this weapon i still think i missing something.
Suggestion: Upgrade for Optical what we can buy. (All other snipers have a locked scope but not Gauss Rifle? and not even for sale?)
Not a Suggestion: Anti shelter
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Big Gun Number One:
Since the Anti Retaliation/Concentration perk upgrade is this a very balanced weapon now.
People still use it and it very powerful.
Whit all the negative upgrades its still nice for the use on low levels. (Arts)
Fun to use and very heavy damage when it critical!
Suggestion: Less Weight. (Since the upgrade is there to NOT use Retaliation/Concentration perk cause u could hit ourselves, maybe place it back to have a possible way to use: Armor/Big gun/2 Ammo? Whit no other weapon possible.)
90% chance to hit ourselves whit perk.
Not a suggestion: Anti shelter, laser.

Why not Anti shelter and Laser? If big gun was anti shelter and had laser it would be totally balanced! (Sarcasm mode: ON)
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I know this thread is for 120 skill weapons, but I want to throw in some small ideas.
I want to add that the Pistol and Sniper Rifle perks need to be redone because they are very useless. I was thinking the Pistol perks could have some type of Akimbo perk where you can shoot two pistols at once with a penalty of -1 range, damage reduction, or something else. I'm not quite sure what a balanced Sniper perk would be, but some useful ones could be +2 range, ability to shoot through a wall that is one cell thick, or a perk that takes away some vision and gives you AP, like Eagle Eye.
11 years ago Quote
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I know this thread is for 120 skill weapons, but I want to throw in some small ideas.
I want to add that the Pistol and Sniper Rifle perks need to be redone because they are very useless. I was thinking the Pistol perks could have some type of Akimbo perk where you can shoot two pistols at once with a penalty of -1 range, damage reduction, or something else. I'm not quite sure what a balanced Sniper perk would be, but some useful ones could be +2 range, ability to shoot through a wall that is one cell thick, or a perk that takes away some vision and gives you AP, like Eagle Eye.

Thats ok, all help is welcome right 😉?
I like ur idea to remake the perks instead of some guns.
The idea Akimbo is crazy haha 😁 -1 range wont be enough i think.
Mayby add accurate penalty.. even whit Laser on ur pistol! cause shooting Akimbo style u accurate in real life will be less aswell.
Even when this is done i dont this will work.. cause 1 ap art pistol will be overpowered as hell ☹
I know what u mean. +1 scope vision is ok.. but we have bino? ~~
and +1 sight on a sniper is useless yeah. for this someone else must come that is not overpowered.
shoot through walls would be overpowered cause of mega's whit dooms. u can never hide again :P
but the less vision for a AP perk sounds better.
Really nice idea's keep up whit this things 😁
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I know what u mean. +1 scope vision is ok.. but we have bino? ~~
and +1 sight on a sniper is useless yeah. for this someone else must come that is not overpowered.
shoot through walls would be overpowered cause of mega's whit dooms. u can never hide again :P
but the less vision for a AP perk sounds better.
Really nice idea's keep up whit this things 😁

Simple, reduce the damage you do when shooting through a wall. This would be better if you have a bad map, and therefore, give a team with a hard map a fair chance. I just want these weapons' perks to change because they are almost useless unless you want the Gauss Rifle or Punisher.
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i think pistol perks are ok but the snipers one are terrible, i was thinking about a crazy idea like camouflage where it uses 5 ap to camouflage then enemy can only see you if they get really close like 5 cells, ok my idea sucks ;P
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i think pistol perks are ok but the snipers one are terrible, i was thinking about a crazy idea like camouflage where it uses 5 ap to camouflage then enemy can only see you if they get really close like 5 cells, ok my idea sucks ;P

camouflage? would be overpowered...
camouflage + shelter... lol, then u will only use close combat weapons.
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what about stealth perk witch only comes with sniper
(x10perks) witch allowa you to be stealth once perk game ?
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what about stealth perk witch only comes with sniper
(x10perks) witch allowa you to be stealth once perk game ?

U know that doom units are allready hard, but whit stealth? overpowered
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I agree with You, that additonal sniper perks are weak, almost useless to be fair. How about a perk that incrase accuracy a little bit (10-20%) in exchange for weight, HP or even critical chance/power? Sniper weapons are very AP hungry already, every missed shot is double waste in my opinion.
BTW, nice topic EPIC, too bad I can't arguee with You, I didn't reach 50 yet ☺
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I agree with You, that additonal sniper perks are weak, almost useless to be fair. How about a perk that incrase accuracy a little bit (10-20%) in exchange for weight, HP or even critical chance/power? Sniper weapons are very AP hungry already, every missed shot is double waste in my opinion.
BTW, nice topic EPIC, too bad I can't arguee with You, I didn't reach 50 yet ☺

I would be satisfied with even this. I just want both the pistol and sniper perks to change, they are borderline useless. I doubt this thread even gets any serious consideration from the administration.
Edited 3 minutes later by .
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I would be satisfied with even this. I just want both the pistol and sniper perks to change, they are borderline useless. I doubt this thread even gets any serious consideration from the administration.

I agree whit u, sniper perks are very useless.
Pistol had something but not that good that u want to use Phytons on low lvls.
Mayby after TT2 they will look to this cause they know gunrox have to get updates! Else they will know that they will lose gunrox players.
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I pretty much agree to the Meds thing cause i wont want to waste a 30-40e medkit just so i could heal 30-50 hp i think it will be necessary as well as strategically to keep full hp at level 50...Yea snipers are useless if they dont crit.😝
Btw i needed to say something about 10 ap Machine guns these are very good but sometimes you do only 50-60 damage on a unit only 5 cells which is quite annoying as you expect alot of damage to be dealt all i want is that higher level machine guns do acceptable damage at low ranges...
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I pretty much agree to the Meds thing cause i wont want to waste a 30-40e medkit just so i could heal 30-50 hp i think it will be necessary as well as strategically to keep full hp at level 50...Yea snipers are useless if they dont crit.😝
Btw i needed to say something about 10 ap Machine guns these are very good but sometimes you do only 50-60 damage on a unit only 5 cells which is quite annoying as you expect alot of damage to be dealt all i want is that higher level machine guns do acceptable damage at low ranges...

I agree on the Machine guns a bit.
RPK, M60, MG4 and S.A.W. are pretty useless on close combat cause they can make a very big crit or a damage where u think: @#$% this game...
Minigun, Vulcan and Avanger are allot more powerfull and they can be used for a doom.
I never use RPK's cause they have such low damage sometimes on minimum range.
Example: When i see somebody whit RPK on the shortest range.
I know he will die cause u are almost sure u would hit him hard!
But then i only shot 27 dmg? a AKSU shoot more!
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Regarding the RPK and other machine guns, that's not always the case with me. When I face an RPK I get mixed results when being hit. I've been hit 50-60 from close to mid-range, and 20-30 from distant. I think it's balanced for the most part. It just depends on chance, particularly. That is why I avoid this weapon line because it relies too much on chance.
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Big gun anti-shelter? woa thats so powerful.
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ehm what about changing the perk of the explosive throwers its kinda bad less weight is bad
maybe more explosive range only?
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I agree on the Machine guns a bit.
RPK, M60, MG4 and S.A.W. are pretty useless on close combat cause they can make a very big crit or a damage where u think: @#$% this game...
Minigun, Vulcan and Avanger are allot more powerfull and they can be used for a doom.
I never use RPK's cause they have such low damage sometimes on minimum range.
Example: When i see somebody whit RPK on the shortest range.
I know he will die cause u are almost sure u would hit him hard!
But then i only shot 27 dmg? a AKSU shoot more!

Ive made that observation too. Machine guns are totally unreliable until minigun is available at lv 32. Why? Look at the minimum damage ratings. Im not online now so I dont knoe xcactly. Anyway, the transition from s.a.w. To minigun is a huge jump. Really, due to this, I think it would make more sense if machine guns did not become 10 AP until minigun simply because of the big minimum damage increase there. Simple logic... Apply stricter limitations when the increase in damage increases to a significantly higher degrwe. This is not the case when moving from mg4 to s.a.w. But it is true from saw to minigun. Anyway my suggestion only encompasses that small tangent. Not very important. A bigger suggestion would be to just add movement or action perks to the pistol line. The range increase perk is fine. The other one is a mess, however. An ap perk for less weight seems fine or make it as is the first shotgun perk which has no reductive properties.
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:)
I also like to support the idea of changing the perks (specially Eagle eye, keen eye and Self threatment) rather than changing the weapons. But i am still not lv 50 to judge any 120 skill weapon...
I do realize that:
Keen eye its a very big Fail perk. by the time that you can have it you simply can not affort to loose 2 ap for nice SIG dmg, and then its gets worst, because by the time you can use AUG, 11 vision not make it for the 13 range of the AUG... I believe that a proper mastery perk of assault riffle should be more movement ap. Or even something crazy like new perk (lets call it Rush Fire) that will make a hit of the assault weapon destroy faster the armors of enemy...
Eagle eye its stupid perk, because how +1 vision (10 in total) would help you on firing a weapon that uses 16 or more range...
Self threatment + hp its ok at low lvs, but on high lvs its nothing... and the 2 regen never helps...NEVER!!! instead of self threatment, doctors should be able to carry more weigth.
Also i like you general opinion on the dual pistol perk, but i have the idea that for using dual pistol, then you shold be equiped with 2 guns. when shooting 2 pistols at same time then dmg just get counted together, but shooting cost 1 ap less.
For example, you have equiped beretta + python. so for shooting both weapons at same time you only use 4 ap, instead of the 5 ap that normally would take you.
And if you are equipped with 2x berreta, then takes you 3 ap...
sounds cool to me, and i know that many will say OVERPOWERED, but you forget that pistols only have 9 range... and if you have that perk you are unable to change weapon, since you will have 2 pistols equiped...
Pakaroto
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Reply to *DELETED*

I also like to support the idea of changing the perks (specially Eagle eye, keen eye and Self threatment) rather than changing the weapons. But i am still not lv 50 to judge any 120 skill weapon...
I do realize that:
Keen eye its a very big Fail perk. by the time that you can have it you simply can not affort to loose 2 ap for nice SIG dmg, and then its gets worst, because by the time you can use AUG, 11 vision not make it for the 13 range of the AUG... I believe that a proper mastery perk of assault riffle should be more movement ap. Or even something crazy like new perk (lets call it Rush Fire) that will make a hit of the assault weapon destroy faster the armors of enemy...
Eagle eye its stupid perk, because how +1 vision (10 in total) would help you on firing a weapon that uses 16 or more range...
Self threatment + hp its ok at low lvs, but on high lvs its nothing... and the 2 regen never helps...NEVER!!! instead of self threatment, doctors should be able to carry more weigth.
Also i like you general opinion on the dual pistol perk, but i have the idea that for using dual pistol, then you shold be equiped with 2 guns. when shooting 2 pistols at same time then dmg just get counted together, but shooting cost 1 ap less.
For example, you have equiped beretta + python. so for shooting both weapons at same time you only use 4 ap, instead of the 5 ap that normally would take you.
And if you are equipped with 2x berreta, then takes you 3 ap...
sounds cool to me, and i know that many will say OVERPOWERED, but you forget that pistols only have 9 range... and if you have that perk you are unable to change weapon, since you will have 2 pistols equiped...
Pakaroto

Keen Eye is good, nothing wrong whit it.
I play whit this kind build and it dominates!
The problem was what i wrote about Pulsator ☺
and btw :P Pistols have 7-8 range ☺
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him