GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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New Idea: 1 vs 3 and 2 vs 3 UNITS in random

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Yes, it's something new to try and can only help. And please allow levels 1-2 to play with levels 3-4, it's an arbitrary cutoff restriction as far as I'm concerned. We need more team games on low levels, solo gameplay is a bit boring. Open up Beginner Quarter for 2v2 and change the random algorithm to prioritize team games The start of the game is most important for new players to not look deserted. Team play and socialization is the heart of the game.
3 years ago Quote
3 years ago Quote
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Man you dont get it... he is talking about UNITS not PLAYERS. ALL battles will be 1x1 not 2x1, 3x2 etc it will be 1x1,2x1,3x2 in UNITS not PLAYERS
If i understood bers good...

I already understood that units are meant and not players, but I want to say it would be better if it were not with units but with players 2 vs 1 random battle .. You have to read carefully
3 years ago Quote
3 years ago Quote
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Beta - Version
As I said, it's a good idea and it wouldn't be a bad thing if a beta version were rolled out for a week or two. After we have all tested it, you could vote whether we are for it or not.
3 years ago Quote
3 years ago Quote
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I think this idea is a winner. It can also be expanded on in the future
3 years ago Quote
3 years ago Quote
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What do you say?

In order to make more random battles and reduce waiting for random, I have an idea to allow different levels play in random against each other.
For example, if Player A is level 30 and Player B is level 10, they can be matched in random against each other, but players A will play with 1 unit and player B will play with 3 units. We will add options to set priority for units in random so your doc will not be picked for 1 vs 3 units randoms, etc.
What do you think about this idea?


It would be better if there were 3 buttons. One for the normal random fight, the second for the respective 3 units against 1 unit fight and the last one for random team fights. This would make this random page look a bit fuller and there are more ways to increase the fun in the game in the area of ​​Random Fights.
3 years ago Quote
3 years ago Quote
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The idea is super cool
I also suggest that they could do some missions up to lvl 5 apart from the normal games for people just starting out in the game, since when someone new comes in they can't find someone to play against and they leave.
I will support with some tutorials in YT.
☺ my dear Berserker. 😁: o
3 years ago Quote
3 years ago Quote
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Sounds pretty difficult to balance properly in order to get a fair match for both players especially at different level ranges. At what point would you start matching level 50s? Having a unit advantage is pretty massive in game for the obvious reason - you can see more than your opponent. If I was a player that cares about their personal score and have a 1v1 build that depends on all 3 units, I would definitely not want to match and be forced to play with 1 unit only against a skilled player with 2-3 units. Otherwise I'd be forced to quit and gain deserter score in order to reduce possible losses. If having a healthy playercount is becoming an issue, there must be other ways of bringing in new players but I'm sure you already know it's not possible with the current game structure.
Edited 2 minutes later by .
3 years ago Quote
3 years ago Quote
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Sounds pretty difficult to balance properly in order to get a fair match for both players especially at different level ranges. At what point would you start matching level 50s? Having a unit advantage is pretty massive in game for the obvious reason - you can see more than your opponent. If I was a player that cares about their personal score and have a 1v1 build that depends on all 3 units, I would definitely not want to match and be forced to play with 1 unit only against a skilled player with 2-3 units. Otherwise I'd be forced to quit and gain deserter score in order to reduce possible losses. If having a healthy playercount is becoming an issue, there must be other ways of bringing in new players but I'm sure you already know it's not possible with the current game structure.


If it is done exactly as in the picture then everyone can choose whether they want to fight against higher levels or not, then it won't be a issue either. Of course you're right, if a level 10 competed against a level 50 who just came with his avanager or big gun he could end the game in seconds. Maybe a level limit?
- The level 1 can only fight up to level 10.
- Level 10 only up to level 30
- Level 30 only up to level 50
Also the question is will art weapons / armor be allowed? Then lower levels have no chance anyway if someone comes with solid armor. This idea has advantages and disadvantages, but I would like to test a beta version.
3 years ago Quote
3 years ago Quote
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If it is done exactly as in the picture then everyone can choose whether they want to fight against higher levels or not, then it won't be a issue either. Of course you're right, if a level 10 competed against a level 50 who just came with his avanager or big gun he could end the game in seconds. Maybe a level limit?
- The level 1 can only fight up to level 10.
- Level 10 only up to level 30
- Level 30 only up to level 50
Also the question is will art weapons / armor be allowed? Then lower levels have no chance anyway if someone comes with solid armor. This idea has advantages and disadvantages, but I would like to test a beta version.

Thats exactly what i said in my last post just without screenshots... and i think that your idea wouldnt really fit in screen... instead he could just put chech buttons...
3 years ago Quote
3 years ago Quote
Reply to

Sounds pretty difficult to balance properly in order to get a fair match for both players especially at different level ranges. At what point would you start matching level 50s? Having a unit advantage is pretty massive in game for the obvious reason - you can see more than your opponent. If I was a player that cares about their personal score and have a 1v1 build that depends on all 3 units, I would definitely not want to match and be forced to play with 1 unit only against a skilled player with 2-3 units. Otherwise I'd be forced to quit and gain deserter score in order to reduce possible losses. If having a healthy playercount is becoming an issue, there must be other ways of bringing in new players but I'm sure you already know it's not possible with the current game structure.

We could do a level bonus if player has fewer units, i.e. matching level 30 1 unit to 3 units of level 9 or even 8
3 years ago Quote
3 years ago Quote
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Thats exactly what i said in my last post just without screenshots... and i think that your idea wouldnt really fit in screen... instead he could just put chech buttons...

That was just an example picture..
3 years ago Quote
3 years ago Quote
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It's a good idea...
What about a pre-game lobby with a 30 second timer...
Where you can see the name of your opponent and the location where you will fight.
Then each player can manually select which units he/she will bring and if he requires a load-out change he can do say 2 item swaps in case his strategy has to be modified for 1x3 unit fights instead of 3x3 units.
Bers do you think this will be a balanced fight?
Say 3 Units Lev 15 vs 1 Unit Lev 45??
I've played 3v1 vs a 50 before with other players being 20s and it wasn't even a close fight...
Lev 40+ units have so much HP/AP and Damage Resistance that hard hits barely do much... And a lev 50 unit can straight up 1 shot lev 15-20s with a Nade or rocket launcher... Even Rapids with 15-16 APs can run around and decimate you know?
I dunno... Maybe a trial video? Showing a 1v3? Or a Beta option? Where you can get into a fight with your items and at the end of the match only 25-30% XP is earned but you don't lose items until we figure out if it's properly balanced?
3 years ago Quote
3 years ago Quote
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It would be good to create games where you can play not only 3 soldiers against 3 soldiers, but also 2 against 2, 1 against 1, ...
3 years ago Quote
3 years ago Quote
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Sooo... this idea dies? i think its pretty nice idea to have new mods to play since game is so boring......
3 years ago Quote
3 years ago Quote
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It would be good to create games where you can play not only 3 soldiers against 3 soldiers, but also 2 against 2, 1 against 1, ...

will be a quick game if 1unit vs 1 or 2 vs 2 ...
quite a different idea.
3 years ago Quote
3 years ago Quote
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I find it a pretty bad idea.. To unbalanced. Ill just create a Tank Gunblade +hammer + regen and easy win..
I for one have multiple lvl accounts lvl 20 , 30 , 40 and of course 50 since its fun playing different lvls , obviously the most fun is at 50. So if i dont have players at 50 ill use another account and so on..
With all due respect berserker this game is amazing, its balanced which is the most important thing in a game. So many different buiild , weapons etc...The isssue here obviously is lack of people..
Finding new people is hard becuase of how the game is designed.. You need Money to fully enjoy this game.. now a days most gamers are young who have no access to money.. If you go back to 2009, 2010 most if not all were 20+ who had access to pay for this game.. IM NOT SAYING this is pay to win becuase its not. We've seen examples of Ranger01 and M3Y3R who probably spents hundreds and hundreds of dolars but were no were close to being a top player..

1- You need to find a way to make this game somewhat enjoyable for people who cant charge money.. Every popular game that makes lots of money are all pretty much 100% free and pretty much charge just for cosmetics..
- Adding a market for regular items just like the artifact market, but instead people can put used normal items for sale for maybe a cheaper price than the enkord market.. Enkord market will still be used since u get ful atr weapons from there and a chance to get an Artifact..
- Adding maybe crafting.. Instead of the recyling ( which is pretty nice ) that gives perks and stuff. dismantle into pieces of copper or whatever and then u can craft weapons.
- Free resets till lvl 11
- maybe giving more than 1k ecash when they start. maybe 5k so they can buy improved leather armour and nades / 40mm (if they want)
- Maybe making low lvl weapons free (aksu's , tmp's , knife , shotgun , pistol and leather jacket) Just the weapons not attachments and premuium stuff like 40mm and nades still cost Ecash

2- I think A fresh restart is a MUST ! ! ! Everyone loves a rank system seeing yourself number 1 is so nice but now with all these others who cheated the refferal program, cheated there way to max lvl , cheated there way to max rank and so many other things is disgusting..
After you get more people which is what gunrox needs now. Then you can worry about more cosmetics skins and clan's perks and stuff like that.
Edited 1 hour, 20 minutes later by .
3 years ago Quote
3 years ago Quote
Reply to

In order to make more random battles and reduce waiting for random, I have an idea to allow different levels play in random against each other.
For example, if Player A is level 30 and Player B is level 10, they can be matched in random against each other, but players A will play with 1 unit and player B will play with 3 units. We will add options to set priority for units in random so your doc will not be picked for 1 vs 3 units randoms, etc.
What do you think about this idea?

Not bad =) but i think 2x1 is more fair ?
3 years ago Quote
3 years ago Quote
Reply to

I find it a pretty bad idea.. To unbalanced. Ill just create a Tank Gunblade +hammer + regen and easy win..
I for one have multiple lvl accounts lvl 20 , 30 , 40 and of course 50 since its fun playing different lvls , obviously the most fun is at 50. So if i dont have players at 50 ill use another account and so on..
With all due respect berserker this game is amazing, its balanced which is the most important thing in a game. So many different buiild , weapons etc...The isssue here obviously is lack of people..
Finding new people is hard becuase of how the game is designed.. You need Money to fully enjoy this game.. now a days most gamers are young who have no access to money.. If you go back to 2009, 2010 most if not all were 20+ who had access to pay for this game.. IM NOT SAYING this is pay to win becuase its not. We've seen examples of Ranger01 and M3Y3R who probably spents hundreds and hundreds of dolars but were no were close to being a top player..

1- You need to find a way to make this game somewhat enjoyable for people who cant charge money.. Every popular game that makes lots of money are all pretty much 100% free and pretty much charge just for cosmetics..
- Adding a market for regular items just like the artifact market, but instead people can put used normal items for sale for maybe a cheaper price than the enkord market.. Enkord market will still be used since u get ful atr weapons from there and a chance to get an Artifact..
- Adding maybe crafting.. Instead of the recyling ( which is pretty nice ) that gives perks and stuff. dismantle into pieces of copper or whatever and then u can craft weapons.
- Free resets till lvl 11
- maybe giving more than 1k ecash when they start. maybe 5k so they can buy improved leather armour and nades / 40mm (if they want)
- Maybe making low lvl weapons free (aksu's , tmp's , knife , shotgun , pistol and leather jacket) Just the weapons not attachments and premuium stuff like 40mm and nades still cost Ecash

2- I think A fresh restart is a MUST ! ! ! Everyone loves a rank system seeing yourself number 1 is so nice but now with all these others who cheated the refferal program, cheated there way to max lvl , cheated there way to max rank and so many other things is disgusting..
After you get more people which is what gunrox needs now. Then you can worry about more cosmetics skins and clan's perks and stuff like that.

great ideas bro ^.^
3 years ago Quote
3 years ago Quote
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random games

In order to make more random battles and reduce waiting for random, I have an idea to allow different levels play in random against each other.
For example, if Player A is level 30 and Player B is level 10, they can be matched in random against each other, but players A will play with 1 unit and player B will play with 3 units. We will add options to set priority for units in random so your doc will not be picked for 1 vs 3 units randoms, etc.
What do you think about this idea?

currently the wait for a random fight is determined by the amount of level rank players and for my level it is almost certain that I will have a fight as soon as I press the button. However, to improve, you could put random team games where the range of level difference is not greater than 2, that is, lvl 15 + 17 vs 17 + 17 and if you can create special cases like lvl 13 + 17 vs lvl 32 or less but managing the range of 2 levels and to encourage these random battles in teams to grant double experience or double payment of enkord this is my idea I hope you analyze it.
postscript please lower the prices I want to recharge but it is very expensive for me since I want to reset my 3 units and if everything were cheaper to buy clothes. Another idea is to create a battle pass in which special dresses, special prizes are awarded ... don't think about it but lower the prices please 😁
3 years ago Quote
3 years ago Quote
Reply to

In order to make more random battles and reduce waiting for random, I have an idea to allow different levels play in random against each other.
For example, if Player A is level 30 and Player B is level 10, they can be matched in random against each other, but players A will play with 1 unit and player B will play with 3 units. We will add options to set priority for units in random so your doc will not be picked for 1 vs 3 units randoms, etc.
What do you think about this idea?

Honestly, I love this idea. Do it!! ☺
3 years ago Quote
3 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him