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Colt663 - Rapid - Grinder ?
Start by listing its features
Colt663 - 8 variation damage , nader laucher(40mm),optics vision and silencer, 9 ranger, 4 ap.
Rapid - Silencer, Laser, 8 range, 3 ap, 19 variation.
Grinder - Silencer, 8 variation damage 8 range.
Colt663 is well used between 30 to 39 players, and Rapid has a good reputation among 40-49 players due to the laser.
Each has its features, and lately I've been testing colt663 and Rapid, in my view the two arms are equivalent the Colt663 damage is greater and range too, it can be used with grenade launcher, colt663 hardly scratches. Already the rapid damage range is lower and also often to see the enemy you have to take a step forward to shoot, what amounts to 4 ap, but in 1x1 games but it is a good weapon coz almost always you do damage and hide.
Grinder, I have not had the opportunity to test, but talking to some players they said that it is horrible. Grainder seems to me that the worst of SMGs, dmg only slightly larger than colt663 ranger lower. without laser and the grenade launcher, need 4 ap to shoot. why would use this weapon ?
I Would like to hear the opnion of you, about what is the best weapon.
thankz
PS: my unit has 114 skill in SMG.
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colt 663 and rapid are better than grinder, because colt 663 has grenade launcher so it can do better damage than grinder, also longer range than gridner, and rapid has laser point + 3 ap to shoot = blind wont get u in trouble when ur have rapid, and when u using grinder + u get blind while u using it u shoot with scratches = useless.
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GRINDER = GARBAGE
I still use P90's have 78 skill in SMGs.
Even I can not use Grinder can opine on it ...
Rápid is THOUSAND times better than Grinder.
Besides using AP 3 it can be equipped with laser sights.
So it is much better than the grinder.
Comparing Rápid with Colt663 ai is complicated ...😁
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when you only talk about damage, to make a good comparison between weapons, you should talk about damage per APS. so i'll just normalize the rapid damage to 4 APS.
at henrique's 114 skill, rapid damage per 4 AP is 58-84.
which means the improvement over colt 633 is superior max damage(68 to 84) and of course the laser pointer which gives you peace of mind about scratches.
grinder however, is questionable at it's superior damage over rapid. 71-79 damage isn't that much superior than 58-84, as it has much better minimal damage but lower max damage. even if you aren't blind, at skill 120 you will have only 75% chance to hit at 8 range, which gives you 1 scratch out of 4 hits, so of course you will choose the peace of mind of rapid over grinder. even if grinder had a laser pointer, it would still not be an improvement over rapid, as rapid's 3 AP per shot is sometimes extremely valuable as you almost always have more chance to get more shots.
the only real way for grinder to become a real improvement over rapid, is either give it 9 range and a laser pointer, or give it 9 range and higher damage(in example 75-86). grinder with 4 AP to shoot and 8 range is too much of a drawback together with only 75% chance to hit(and if you get blind it's bye bye to grinder). nope, no point of using rapid at all at this point.
besides, a weapon like punisher is way better than grinder because of higher total damage per AP, 9 range with the bonus perk and 80% to hit. of course 2 AP per shot gives it way more flexibility.
grinder should definitely be tweaked.
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I am consider making it 9 range.
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Something everyone did not note about the Grinder - the Grinder does have a silencer upgrade for it (which makes critical hits very nasty for a SMG).
The Grinder does need a good old fashioned buffing at the current moment. That is, if the Grinder doesn't have secret upgrades like the AWM, AUG, etc. A basic damage buff would be acceptable so that it would easily outpace the Rapid even with upgrades.
Or to really make things interesting, make the Grinder the only normal with with static damage. As in, it's always "Deadly" without the artifact modifier! But the accuracy would need to be adjusted so that it's not that overpowered.
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yeah, currently balancing grinder is not very good idea, cause it makes sense to balance it comparing to other 120 skill weapons when all will be implemented, however I think we can do 9 range for now to see how it would be.
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yeah, currently balancing grinder is not very good idea, cause it makes sense to balance it comparing to other 120 skill weapons when all will be implemented, however I think we can do 9 range for now to see how it would be. also maybe a laser point to agianst blindness or greande launcher?
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also maybe a laser point to agianst blindness or greande launcher? nope, that aint gonna happen
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I Think that damage can be increase or ap to shot reduced.
level 50 weapons should be the kind that lay fear in enemies, because the difference in rapid and grinder for a level 50 are 10 perks. then a gun 120 skills has to be worthwhile.
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:D
yeeep it is really good
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I think the chance to hit needs to be 80-85% rather than increasing the dmg
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I think the chance to hit needs to be 80-85% rather than increasing the dmg nha, i think hit chance is ok.
The problem is the damage, who would trade a 1+ range,+ 40mm + optical only for +10dmg. That's the difference between colt663 and grinder.
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why grinder sucks?
82% normal accuracy
minimum accuracy always 62% (or 52%) when blinded
(smg guns always accurate! but grinder accuracy of 75% sux!
assault rifles are bad accuracy/long range but grinder don't have range advantage but does have bad range of 8!)
10 or 12 range (need to be better than colt 633)
40mm grenade launcher built in. (need to be better or same as colt 633)
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or Only...
+2 range
built in grenade launcher
(& 3 ap to shoot)
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