GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Green light for achievements

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I think its a nice idea.. thought of a few achievements tell me what you think:
Lone wolf:
Level 1 - Win 100 1 vs 1 games
Level 2 - Win 200 1 vs 1 games
Level 3 - Win 350 1 vs 1 games
Level 4 - Win 500 1 vs 1 games
Getting this 1 will be very hard, so the bonus should be a nice one..
Team player:
Level 1 - Win 100 team games
Level 2 - Win 200 team games
Level 3 - Win 350 team games
Level 4 - Win 500 team games
Devoted (must be in the same clan for all games):
Level 1 - Win 50 clan war games
Level 2 - Win 100 clan war games
Level 3 - Win 150 clan war games
Level 4 - Win 200 clan war games
No pain no gain:
Level 1 - Win 50 games after taking over 50% of the damage you can take (like if you have a total of 600 health, taking 300 damage each game)
Level 2 - Win 80 games taking over 65% of the damage you can take
Level 3 - Win 100 games taking over 70% of the damage you can take
Level 4 - Win 100 games taking over 85% of the damage you can take
Dodgy:
Level 1 - Win 50 games taking no more than 50% of the damage you can take
Level 2 - Win 80 games taking no more than 40% of the damage you can take
Level 3 - Win 100 games taking no more than 35% of the damage you can take.
Level 4 - Win 100 games taking no more than 20% of the damage you can take.
This 1 might cause some fake fights though..
16 years ago Quote
16 years ago Quote
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do you think it could be same problem as public stats were?

Exactly this. If someone has loads of achievements, everyone will be scared to play with him, the same way high win/loss ratio would. This is why I think it'd be nice if you could also hide that page from showing to everyone, and of course a cash shop feature where you can buy to see that page even if its hidden, just like with stats.
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*DELETED*
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Just a small question , but what will you get for all these achievements ?
Will it just be xp or can we expect to see some Enkord Cash ? 😕
- edit , aah thanks Dew , missed that .. 😝
Edited 1 day later by *DELETED*.
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Each achivement will have 4 levels and after reaching them you will receive some kind of award - experience bonus, item or artifact

read up 😁
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In case you do get an artifact, I think it'd be a cool feature if you could actually use the artifact. I mean, if it wouldnt be too much of trouble, the base item of the artifact (or better yet, the end item in case of skill requirement reducting prefixes) should be something you have skills to use.
16 years ago Quote
16 years ago Quote
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I think that the perks left up to chance will be some of the most special because they are harder to fake.
Consider:
Human Shield: (the 4 lvls based on someone who takes only 4 dmg in one hit without a scratch, 3 dmg, 2 dmg, and 1 dmg) OR base this on a percentage of what the weapon being shot with vs actual dmg...so someone taking only 4% of the possible wep dmg....3%....etc. Otherwise, people will just use lowbie pistol on a friend with shelter to give them a good chance at it.
(if you use percentage, 1 dmg from a newb pistol is still over 10% of potential dmg at 7-9 dmg wep so they couldn't use that)

When Pigs Fly: (someone ends up taking exactly the same amount of dmg as they gave to thier opponent)

Survivor: (based on how low someones HP went while still staying alive - 1 hp left - for example)

Deep Scratcher: (based on high dmg scratches - lvl 1: Over 20 dmg on scratch, lvl2: 30, lvl3: 40!, etc.) ***maybe code a restriction that you can't be blinded when earning this achievment

Unlucky: (based on scratches in a row - lvl 1: 3 scratches in a row, lvl2: 5, lvl3: 7) ***same coding restriction - can't be blinded...so it's truely a chance thing...

Crit Crazy: (based on successive crit hits in a turn: Lvl1: 2 crits in a row, lvl3, 3 crits in a row, 4, and 5?)

Crit King: (crit over 100, 200, 300, 400?)

Heavy Hitter: (if someone hits for nothing but +50 dmg hits the whole game, lvl2: +75 dmg hits, lvl3: +100 dmg hits, lvl4: +150, if you scrach or do less then that amount on any turn...you don't qualify)

Relentless: (have over 20, 25, 40, or 50 shots on opponents in one game...)

Trigger Happy: (Deal "X" dmg on your very first turn, levels accordingly)

Unlucky Luck: (All three units are kills by scratch shots) ☺

Guardian Angel: (heal another unit for over 250 health?) ***susuppetable to fake but i like the idea of recognizing a few perks that aren't as popular.

Annialation: (over 400 dmg to one unit in one round?, lvl2: 500 dmg, etc.)

Band of Brothers: All members of clan stay together (in clan) for 30 days, 60 days, 120 days (with no bans)
SAME LEVEL shootout medal: Beat 20, 30, 40, and 50 different opponents at your same level. (PLEASE consider something like this...so if you are level 10, you fight level 10's, when you reach 11, you fight 11's to get this acheivement) I LIKE THIS because it KEEPS people playing DIFFERENT PEOPLE! If you play the same person twice at lvl 10, it won't count for this acheivement, BUT when you both reach 11, you can play them again and it WILL count. Understand?
Ok, i'll stop there, lol! Just trying to keep the wheels turning. Great job everyone.
16 years ago Quote
16 years ago Quote
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more options
box opener
lvl 1 60 % open box by one player
lvl 2 70 % open box by one player
lvl 3 90 % open box by one player
lvl 4 100 % open box by one player
bater player
lvl 1 win abatel 1 vs 1 against player lvl 3 higher then you
lvl 2 win abatel 1 vs 1 against player lvl 5 higher then you
lvl 3 win abatel 1 vs 1 against player lvl 7 higher then you
lvl 4 win abatel 1 vs 1 against player lvl 10 higher then you
one vs many
lvl 1 win abatel 1 vs 2 when your lvl = player2 + player 1
lvl 2 win abatel 1 vs 2 when your lvl = (player2 + player 1)*1.5
lvl 3 win abatel 1 vs 2 when your lvl = (player2 + player 1)*2
lvl 4 win abatel 1 vs 3 when your lvl = (player3 + player 2 + player3
fast winer
lvl 1 win in 9 turns
lvl 2 win in 8 turns
lvl 3 win in 7 turns
lvl 4 win in 6 turns
16 years ago Quote
16 years ago Quote
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Nice band of brothers thought Notorious - strength and honor!
16 years ago Quote
16 years ago Quote
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box opener
lvl 1 60 % open box by one player
lvl 2 70 % open box by one player
lvl 3 90 % open box by one player
lvl 4 100 % open box by one player
bater player
lvl 1 win abatel 1 vs 1 against player lvl 3 higher then you
lvl 2 win abatel 1 vs 1 against player lvl 5 higher then you
lvl 3 win abatel 1 vs 1 against player lvl 7 higher then you
lvl 4 win abatel 1 vs 1 against player lvl 10 higher then you
one vs many
lvl 1 win abatel 1 vs 2 when your lvl = player2 + player 1
lvl 2 win abatel 1 vs 2 when your lvl = (player2 + player 1)*1.5
lvl 3 win abatel 1 vs 2 when your lvl = (player2 + player 1)*2
lvl 4 win abatel 1 vs 3 when your lvl = (player3 + player 2 + player3
fast winer
lvl 1 win in 9 turns
lvl 2 win in 8 turns
lvl 3 win in 7 turns
lvl 4 win in 6 turns

I think a few of those can be "farmed", but not very easily. Really like the "bater (better) player". You'd have to be NUTS to try to take on a player 10+ levels above you!
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16 years ago Quote
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box opener
lvl 1 60 % open box by one player
lvl 2 70 % open box by one player
lvl 3 90 % open box by one player
lvl 4 100 % open box by one player

"Where are the revolved one?"
lvl 1 opened 1000 doors
lvl 2 opened 3000 doors
lvl 3 opened 5000 doors
lvl 4 opened 10000 doors
😁😁😁
16 years ago Quote
16 years ago Quote
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achievements system will be implemented in the game.😎 cool
there's great suggestions posted here (some of then are too insane to acomplish:eek☺
well, here some few suggestions:
Keepping alive:
LVL 1: use 8 healing kits during battle (with any unit)
LVL 2: use 12 healing kits ------------
LVL 3: use 16 healing kits ------------
LVL 4: use 20 healing kits ------------
more suggestions later☺
16 years ago Quote
16 years ago Quote
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use 8 healing kits

I think there should be achievements specificly for each item type and perk line. For example, any achievements that you get by doing crtitical shots will be much easier for those that are following luck&heavy hand path. So there should be one for assault riflers, shotgunners, pistolers, miners, grenadiers healers and so on. This would also engourage people to try out different builds.
16 years ago Quote
16 years ago Quote
*DELETED*
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Fake fighters.
Somebody somewhere on this forum had a great idea... Since we want to get rid of fake fights, and in our best interest is to keep community of this game still growing, moderators could implement 'special awards' for fake fighters. It would mobilize ppl to avoid fake fights more than a 24 hours ban (nobody wants to play with fake fighter, and very few clans accept fake fighters, right?)
At example:
1st lv - 1 time busted
2nd lv - 2 times busted
3rd lv - 3 times busted
4th times busted - account banned.
What do you think aboout it?
Edited 25 minutes later by *DELETED*. Reason: 'do' :).
16 years ago Quote
16 years ago Quote

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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him