GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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Outpost: constant time of defence.

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Outpost: constant time of defence.
What is your opinion is it good, bad or ok?
Edited 5 minutes later by .
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First bring some idea's then talk about it.
This is useless.
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I have, but i am intresting how it feel ppl. Do not want to influence on somebodies opinion.
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I have, but i am intresting how it feel ppl. Do not want to influence on somebodies opinion.

Allways share it with the rest, looking for some holes and mayby we can help u out.
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For example, if you look at outpost map, you will see there are only 2-3 outposts undercontrol for longer then 10 days in row. What does it mean? It means there are 1-2-3(in fact does not matter)clans has enough power to hold and otheres outposts as well. But why they(clan) do not do it? Just Becoz they(clan) cant play in so much different time. We ussual ppl, we need sleep and study and work. But we have some time for gunrox 2-3-5 hours, but in row.
Not in 7-14-21o'clock=workstudy-workstudy-gunroxsleep.
In fact -sleepgunrox-workgunroxstudy-gunrox =)))
If holders of outposts might be choose time of defending(anyways a fight has to begin less then in 24 hours). They can to defend more outposts in row.
Defending of outposts become sense.
How it is look now(for exemple): 2 outpost taken in 12 and 13 o'cllock, and two in 21 and 22 o'clock. no more becoz no more fit level outposts in that time...
I feel that much better to play when the winners rule....
Edited 2 minutes later by .
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Would be good if alliance's can barter by perks......
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i think it should be slightely increased because a good clan can defend his outpost at any time
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him