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....so its no way to lost it😁[/QUOTE
ofc there is a way to take enemy personal artifact, if you want to know how, ask someone 30+ 😉 hmm r u lvl 30+? if yr i asked u how to take enemy personal artifact. if yr not then sorry for irrritating u😁
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Darn......I had a forgiving stunning personal noxious godly holy colt m4 but i lost it in a match.....😡 how did u lost it when it's perosnal did u accidentally drop it? or put it in box ?
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Yeehaaa!
I am selling this one! PM ingame☺!
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We can find in game this combination Personal-Agelles?
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We can find in game this combination Personal-Agelles? No, u cant
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....so its no way to lost it😁[/QUOTE
ofc there is a way to take enemy personal artifact, if you want to know how, ask someone 30+ 😉 why i ask lvl +30?? i think i know how
if he drop it the other player can found it in the bag
lol im smart hehehe
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how did u lost it when it's perosnal did u accidentally drop it? or put it in box ? are u stupid?
cant found more than 3 modifier in 1 art he lie there is no art like that
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Nice Thx Man i was really confused.. so much names 😁
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whats a stock
i have a stock weapon and its a rtifact what is it
😲
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info
More information about the arts can be found here:
GUNROX FAQ - ARTEFATOS/ARMAS MAGICAS (pt -BR)😎
P.S.:you can use something to translate this
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free is either 50 or 100% less stun i believe No free is 25% stun reduction, and Cleaving as i see everyone gets wrong is 50% INCRACED DMG if u hit a critical. i dont remember which incraced the RATE though. 😝
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and Cleaving as i see everyone gets wrong is 50% INCRACED DMG if u hit a critical. i dont remember which incraced the RATE though. 😝 No wait, 'Cleaving' increase the chance to make a critical hit, 'Critical' is the 50% increase damage when you do a critical hit.
i'm sure because i have a critical deadly scout (40 damage, always), when i did a crit i did 80 damage (40-->150%+50%=200%-->80)
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nice art names
i wish i can got legendary personal ageless avenger,but i know personal and ageless can't combine 😉
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Hi guys!
Personal means that it returns to my eq after unit dead.
So If I loose the battle this item will be in depot? Am I right??
If the enemy will take my unit eq my art won't be there?
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Hi guys!
Personal means that it returns to my eq after unit dead.
So If I loose the battle this item will be in depot? Am I right??
If the enemy will take my unit eq my art won't be there? yes you right all personal artifacts plus:
- army stock
- pb
- buthers clever
- and all pink ones☺😁
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Hi guys!
Personal means that it returns to my eq after unit dead.
So If I loose the battle this item will be in depot? Am I right??
If the enemy will take my unit eq my art won't be there? if they disarm ur personal arts and kill u, thats mean u lose ur personal arts since they disarm u. so, disarming perk is making for personal arts ☺
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you forgott
Artifacts are powerful, that's a fact. What's not a fact is what that artifact does when you first find it! This thread will delve deep into artifact keywords so you know what that artifact will let you do. Note that artifacts can be both weapons and armors, and can have several colors (colors I can confirm of right now are blue, light green, orange, and purple). Also, ALL ARTIFACTS THAT ARE FROM CONTAINERS HAVE FULL ATTRITION!
Updated Last - Mar. 9, 2010
Entries marked with a (?) need confirmation.
Weaponry:
Accurate - Weapon "Scratch" Rate/Dispersion is halved.
Sureshot - Weapon always lands hits or hits target cell. Even when unit is blind.
Dangerous - Weapon's Minimum Damage is increased.
Deadly - Weapon's Minimum Damage = Weapon's Maximum Damage. Ignores Sinister.
Sinister - Weapon's Maximum Damage +50%.
Cleaving - Weapon's critical hit rate is increased.
Critical - Weapon's critical hit damage +50%.
Stacked - Weapon comes with all or many available upgrades. Some upgrades can only be obtained with this modifier!
Blessed - Weapon's Minimum Range -1. Not available on all weapons.
Holy - Weapon's Maximum Range +1.
Sacred - Weapon's Maximum Range +2.
Godly - Weapon AP Use -1.
Flashing - Inflicts a mild Blind status condition (varies based on AP usage).
Dazzling - Inflicts a severe Blind status condition (varies based on AP usage).
Stunning - Inflicts a mild Stun status condition (varies based on AP usage).
Stoned - Inflicts a severe Stun status condition (varies based on AP usage).
Poisoned - Inflicts a mild Poison status condition (varies based on average damage).
Noxious - Inflicts a severe Poison status condition (varies based on average damage).
Bronze - Ammo requirements -1.
Copper - Ammo requirements -2.
Silver - Ammo required = 1 unit.
Golden - Ammo required = 1 9mm unit.
Platinum - Ammo requirements lifted.
Piercing - Target's Armor Attrition drops a little faster.
Corrosive - Target's Armor Attrition drops faster.
Weakening - Target's Armor Attrition drops rapidly.
Paralyzing - Chance to force target's weapon to be dropped ("Disarming").
Disarming - Strong chance to force target's weapon to be dropped ("Disarming").
Armor:
Healthy - Attrition recovers slowly.
Recovering - Attrition recovers regularly.
Regenerating - Attrition recovers quickly.
Hardened - Damage Resistance rating +50%.
Solid - Damage Resistance rating +100%.
Stoneskin - Damage Resistance Rating + ?.
Eagle - Provides resistance to Blind by 20%.
Sunset - Provides resistance to Blind by 50%.
Sunrise - Provides resistance to Blind by 100%.
Snake - Provides resistance to Poison by 20%.
Spider - Provides resistance to Poison by 50%.
Scorpion - Provides resistance to Poison by 100%.
Unrestrained - Provides resistance to Stun by 20%.
Free - Provides resistance to Stun by 25%.
Unstoppable - Provides resistance to Stun by 100%.
Lucky - Reduces critical hit damage by 20%.
Ironwill - Reduces critical hit damage by 50%.
Fated - Reduces critical hit damage by 100%.
Universal:
Durable - Maximum Attrition x10
Ageless - Infinite Attrition
Lightened - Weight -50%. Also accounts for weapon upgrades.
Weightless - Weight = 0.
Personal - Returns to owner if in inventory when unit is killed.
Accessible - Skill Requirements -2 (?). Available one level sooner.
Forgiving - Skill Requirements -5 (?). Available three levels sooner.
Casual - Skill Requirements -10 (?). Available five levels sooner.
Epic - Skill Requirements -
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