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for a rusher build - I.E 2x 16 ap, 2x naders, etc lost is best.
its not a map for good strategians rather than good tacticians.
for miners and dooms - i like mystic the most, because its not too large.
it combines requirement for strategy and tactics both.
as for ice, junk, clover and blvd. - too large for my taste, they are pretty much the same to me. all good if u have stuff like long range rocket launchers, dooms, snipers etc, but weak on the close range side.
i'd say my favourite is mystic.
don't make doom before level 30. trust me ok☺
and EPIC, that hurts alot coming from you... ☹☹☹
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ok☺
and EPIC, that hurts alot coming from you... ☹☹ What part hurts? i dont get it now whit what i hurt u :0
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i wish they make some new map, with the size of 35x35 40x25 or maybe a new mega map 80x80 and 16 players (ok that will never happen), btw mystic and lost are my favorite im not a big fan of big maps and ice valley map design sucks many penis trees that bullets cant pass through, memorial map design sucks too, should have more variation at the center its always a road with some trailers and many bushes
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i wish they make some new map, with the size of 35x35 40x25 or maybe a new mega map 80x80 and 16 players (ok that will never happen), btw mystic and lost are my favorite im not a big fan of big maps and ice valley map design sucks many penis trees that bullets cant pass through, memorial map design sucks too, should have more variation at the center its always a road with some trailers and many bushes Or mayby a new map Location that have sizes like outposts.
I think those kind maps could workly nicely for team fights and... for fames!
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Mytic obvious
Mystic and ice are the only maps which are mostly balances , that is ; both player have a way of playing def, however
lost is a map to play aggressive and is a very fast paced map.
while clover and junk are very good in sniper and explosive mode .
☺
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Mystic and ice are the only maps which are mostly balances , that is ; both player have a way of playing def, however
lost is a map to play aggressive and is a very fast paced map.
while clover and junk are very good in sniper and explosive mode .
☺ mystic is a very good map for tactics. But not very good for explosion, because of all the obstacles. So thats why many likes lost, cuz they use explosives.
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mystic is not really a close range fights, some maps are very open
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Clover for sure. Lost is pointless because normally win bcuz they have houses on their side or ppl just blindly rush not thinking and basically almost always, the person who gets the first kill wins. In clover u always have room to missclick then run or try to sneak around your opponent. Clover is perfect for tactics.
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Clover for sure. Lost is pointless because normally win bcuz they have houses on their side or ppl just blindly rush not thinking and basically almost always, the person who gets the first kill wins. In clover u always have room to missclick then run or try to sneak around your opponent. Clover is perfect for tactics. So why i won allot whebn i lose my first unit? :\ has nothing to do whit the map.
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Map doesn't matter for those pro players, but skills,strategies and tactics will matter. But for me map really meant alot because i am a _._._._._._ , that's why a good map will mean high chance for me to win.
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Map doesn't matter for those pro players, but skills,strategies and tactics will matter. But for me map really meant alot because i am a _._._._._._ , that's why a good map will mean high chance for me to win. Example: I got a house agianst me... and i have a doom whit nades... when i see or know ur on that spot on the house... ur dead ☺
So this is true ☺
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It doesn't matter how pro you are, you still need to have a good map and luck to increase ur chances to win
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^
can't disagree
one crit or one sacratch can turn the whole game around.
and the map also can force you to loss like today i got a map witch forced me to waste 6 ap to move one ap down
50% map 30% luck 20% skill if you ask me..
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^
can't disagree
one crit or one sacratch can turn the whole game around.
and the map also can force you to loss like today i got a map witch forced me to waste 6 ap to move one ap down
50% map 30% luck 20% skill if you ask me.. I somewhat agree.
for me,
25% is your build
25% skill
12.5% map
25% luck
12.5% first turn
Of course build affects big, also skill.<< So 50% is who you really are.
25% luck, 12.5% first turn, 12.5% map. Cuz a miss affects a lot, also first turn if you rush and surround him, and map if ur map is good enough to win easier. << So 50% is a given win or lose made by gunrox itself.
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So why i won allot whebn i lose my first unit? :\ has nothing to do whit the map. Bcuz u vs noobs :3
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So why i won allot whebn i lose my first unit? :\ has nothing to do whit the map. i dont know...
but me i always 96% win by killing the first enemy unit. Maybe I still lose if the enemy is lucker, I underestimated (never ganna happen now), arts, wrong move, mislick, bad net.
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