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The GUNROX Newbie Guide to Perk *UPDATED*
=====*UPDATED SINCE: 06/07*=====
(Perk "Left Hand of Doom " updated)
When you level up, you win a point of perk to spend. Unlike the skills of weapons, when you level up, you unlock new Perks, and they also unlock other Perks and also the other skills. To avoid phrases like "I should have put more points in that Perk," there is a list of Perks retrieval you know where to spend the Perk points.
Skills related to Health
*Increased Hitpoints
Action:
Max. Hitpoints: +7.
Required:
Lvl: 2.
Number máx. of levels:
40.
*Regeneration
Action:
HP Regeneration: +1.
Required:
Lvl: 2.
Number máx. of levels:
10.
(+)Health
Action:
Max. Hitpoints: +20;
HP Regeneration: +2.
Required:
Perk: Increased Hitpoints x5;
Perk: Regeneration x5;
Lvl: 11.
(+)Megahealth
Action:
Max. Hitpoints: +30;
HP Regeneration: +3.
Required:
Perk: Increased Hitpoints x10.
Perk: Regeration x10;
Lvl: 21.
(+)Superhealth
Action:
Max. Hitpoints: +40;
HP Regeneration: +4.
Required:
Perk: Increased Hitpoints x20;
Perk: Regeration x10.
Lvl: 31.
(+)Survivor
Action:
Max. Hitpoints: +50;
HP Regeneration: +5.
Required:
Perk: Increased Hitpoints x30;
Perk: Regeration x10.
Lvl: 41.
(+)Ultimate Survivor
Action:
Max. Hitpoints: +100;
HP Regeneration: +10.
Required:
Perk: Increased Hitpoints x40;
Perk: Regeration x10.
Lvl: 50.
*First Aid
Action:
Healing Skill: +2.
Required:
Lvl: 7.
Number máx. of levels:
10.
(+)Doctor
Action:
You can cure other guy with 50% less efficiency.
Required:
Perk: First Aid x5;
Medkit Skill: 32;
Lvl: 12.
(+)Self Threatment
Action:
Max. Hitpoints: +20;
HP Reneneration: +2.
Required:
Perk: First Aid x10;
Medkit Skill: 52;
Lvl: 17.
Skills related to Wepon's Mastery
*Bruiser
Action:
Melee skill: +2.
Required:
Lvl: 4.
Number máx. of levels:
10.
*Pistol Mastery
Action:
Pistols skill: +2.
Required:
Lvl: 5.
Number máx. of levels:
10.
*Submachine Gun Mastery
Action:
Submachine Guns skill: +2.
Required:
Lvl: 5.
Number máx. of levels:
10.
*Shotgun Mastery
Action:
Shotguns skill: +2.
Required:
Lvl: 5.
Number máx. of levels:
10.
*Assault Rifle Mastery
Action:
Assault Rifles skill: +2.
Required:
Lvl: 6.
Number máx. of levels:
10.
*Sniper Rifle Mastery
Action:
Sniper Rifles skill: +2.
Required:
Lvl: 7.
Number máx. of levels:
10.
*Machine Gun Mastery
Action:
Machine Gun skill: +2.
Required:
Perk: Dr. Minigun.
Lvl: 25.
Number máx. of levels:
10.
*Rocket Mastery
Action:
Rocket skill: +2.
Required:
Perk: Dr. Explosive.
Lvl: 35.
Number máx. of levels:
10.
*Grenadier
Action:
Grenades skill: +2.
Required:
Lvl: 6.
Number máx. of levels:
10.
*Miner
Action:
Traps skill: +2.
Required:
Lvl: 6.
Number máx. of levels:
10.
(+)Dr. Explosive
Action:
Allows the use of Rocket Launcher.
Required:
Perk: Damage Resistence x1;
Perk: Strong Back x2.
Lvl: 4.
(+)Dr. Minigun
Action:
Allows the use of Machine Guns.
Required:
Lvl: 6.
(+)Dr. Energetic
Action:
Energetic Weapons skill: +1.
Required:
Perk: Critical Resistence x5;
Perk: Strong Back x5;
Lvl: 40.
(When purchased allows the use of Energetic Wepons).
Skills related to Critical Hit
*Critical Resistence
Action:
Critical Damage Resistence: +10%.
Required:
Lvl: 2.
Number máx. of levels:
10.
*Luck
Action:
Critical Hit Chance: +1%.
Required:
Lvl: 4.
Number máx. of levels:
Edited 2 years later by *DELETED*.
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Nice start! Although there are some corrections/changes that need to be made to a few of the perks. The Dr. Minigun perk needs Increased HP in addition to strong back (from what I can remember). Also, the "Mastery" skills also get better as you pick them several times (ie. skills get better the more you pick them).
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I have a questin, 1rst can you use perk dieter more than once? and will you be able to use perks like lock'n load more than once?
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Since the last update most of the perks have been changed dramatically so don't use this guide.
Here is updated Excel file with all perks at Russian forums:
http://www.gunrox.com/forum/showpost.php?p=2185&postcount=96
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Second Part
Skills related to Weight
*Strong Back
Action:
Max. Weight: +10.
Required:
Lvl: 1.
Number máx. of levels:
10.
*Packer
Action:
Slots: +2.
Required:
Perk: Strong Back x5;
Lvl: 6.
(+)Mule
Action:
Max. Weight: +20;
Slots: +2.
Required:
Perk: Strong Back x10;
Perk: Packer x1.
Lvl: 12.
Skills related to Resistence
Damage Resistence
Action:
Damage Resistence: +1%.
Required:
Lvl: 1.
Number máx. of levels:
10.
*Poison Resistence
Action:
Poison Resistence: +20%.
Required:
Lvl: 12.
Number máx. of levels:
3.
*Stun Resistence
Action:
Stun Resistence: +10%.
Required:
Lvl: 12.
Number máx. of levels:
4.
*Blind Resistence
Action:
Blind Resistence: +10%.
Required:
Lvl: 12.
Number máx. of levels:
4.
(+)Turtle
Action:
Damage Resistence per AP: +3%;
Make user more vulnerable to poison.
Required:
Perk: Damage Resistence x5;
Lvl: 6.
(+)Shelter
Action:
Damage Resistence per AP: +3%;
Make user more vulnerable to poison.
Required:
Perk: Damage Resistence x10;
Perk: Turtle x1;
Lvl: 12.
Skills related to AP / Sight Radius
(+)Dieter
Action:
Moviment AP: +1;
HP Regeneration: -1.
Required:
Perk: Assault Rifle Mastery x5;
Assault Rifle Skill x32;
Lvl: 12.
(+)KeenEye
Action:
View Radius: +2;
AP: -2.
Required:
Perk: Assault Rife Mastery x10;
Assault Rifle Skill x52;
Lvl: 17.
(+)Stargazer
Action:
Optic Radius of Binocular and Sight Radius: +1.
Required:
Perk: Sniper Rifle Mastery x5;
Sniper Rifle skill x34;
Lvl: 13.
(+)Sharp-Sighted
Action:
View Radius: +1.
Required:
Perk: Sniper Rifle Mastery x10;
Sniper Rifle Skill x54;
Lvl: 18.
(+)More Action!
Action:
AP: +1;
Max. Weight: -20.
Required:
Perk: Submachine Gun Mastery x5;
Submachine Gun skill x30;
Lvl: 11.
(+)Even More Action!
Action:
AP: +1.
Max. Weight: -20.
Required:
Perk: Submachine Gun Mastery x10;
Submachine Gun skill x50;
Lvl: 16.
(+)Gun Run
Action:
Moviment AP: +1.
Required:
Perk: Shotgun Mastery x10;
Shotgun Skill x28;
Lvl: 10.
(+)Organized
Action:
AP: +1;
Max. Weight: -10;
Damage Resistence: -10%.
Required:
Perk: Shotgun Skill Mastery x10;
Shotgun Skill x48.
Lvl: 15.
(+)Range Fighter
Action:
Pistol Range: +1.
Required:
Perk: Pistol Mastery x10;
Pistol Skill x48;
Lvl: 15.
(+)Endurance
Action:
Moviment AP: +3;
AP: -1.
Required:
Perk: Bruiser x10;
Melee Skill x46;
Lvl: 14.
(+)Autoplant
Action:
Trap Activation AP: -1;
Automatically Plants trap on death.
Required:
Perk: Miner x5;
Traps Skill x30;
Lvl: 11.
(+)Pyrotechnist
Action:
Trap Detection: +10;
Trap Activation AP: -1.
Required:
Perk: Miner x10;
Traps Skill x50;
Lvl: 16.
(+)Weapons of Mass Destruction
Action:
Rocket Luncher Long Range: +1.
Ma. Weight: - 20.
Required:
Perk: Rocket Mastery x5;
Rocket Skill x80;
Lvl: 40.
(+)World Destruction
Action:
Rocket Luncher Long Range: +1.
Ma. Weight: - 20.
Required:
Perk: Rocket Mastery x10;
Rocket Skill x100;
Lvl: 45.
Skills related to Misc Perks
(+)Insightful
Action:
Show enemy hitpoints, primary and secundary weapon and armor.
Required:
Lvl: 10.
(+)Advanced Insight
Action:
Show enemy skills and perks.
Required:
Perk: Insightful;
Lvl: 15.
(+)Lock'N Load
Action:
AP to Switch Weapon: -1.
Required:
Perk: Pistol Mastery x5;
Pistol Skill x28;
Lvl: 10.
(+)Kamikaze
Action:
On unit death grenades in weapon slots will explode instantly.
Required:
Perk: Grenadier Mastery x5;
Grenadier Skill x30;
Lvl: 11.
(+
Edited 1 year later by *DELETED*.
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Thanks for posting this. It should be stickied.
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Berserker, you gonna sticky this post?
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There is a link to this thread in "Beginner's Guide to GUNROX" which is sticky. Don't see a reason to stick another thread.
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wut is an energetic weapon,exactly
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wut is an energetic weapon,exactly It's not implemented yet, it was put there for future updates.
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But when it does show up... it could really throw everyone's tactics out the window because some of these weapons behave VERY differently than what we have now (think super sniper rifles, phasers e.g.).
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hum...
I guess...
some of the perks from level 20 and above may be to strong. have they already been playtested??
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i heard a rumors that energetic will shoot through ANY obstacles 😉 maybe something like microwaves but its only mine supposition 😁
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i heard a rumors that energetic will shoot through ANY obstacles 😉 maybe something like microwaves but its only mine supposition 😁 Well... not all of them, I think... but I do believe that they will cause people to head for the skill/perk reset feature of the premium shop once they realize the power of these nasty weapons. So we will need to test them out when the players start unlocking the perk, but that's still a long ways out!
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But when it does show up... it could really throw everyone's tactics out the window because some of these weapons behave VERY differently than what we have now (think super sniper rifles, phasers e.g.). cant wait for that😁
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hmm why do you talk so much about the feature? there are still alot of things to do...and besides i was happy with the aksu you provided me with..now there are more guns ,but the difference between them is only in their dmg and distances (sometimes) so THIS GAME TURNS not into a tactical game but a LEVEL Pumping..no tactic...pure level.. ehh
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I can see your pain with the levels, but the player's choice of perks and skills also play a role here. Some players found a certain combination of weapon skills and perks that give their units a great deal of effectiveness. As newer perks begin to show, players may have to change their strategies to counter players that use the new perks to great effect.
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Since the last update most of the perks have been changed dramatically so don't use this guide.
Here is updated Excel file with all perks at Russian forums:
http://www.gunrox.com/forum/showpost.php?p=2185&postcount=96 does "apmove+1" and "ap+1" mean the same thing? (lines 23 and 27 in that file)
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does "apmove+1" and "ap+1" mean the same thing? (lines 23 and 27 in that file) No.
Movement ap you can spent ONLY for movement
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i think/hope that my table (*.html) of perks is more correct. also i added some faq, wich is based on russian forum. link for UOH"s topic is in my signature, for downloading use link in my latest post. weapon discription will be added during next week, perk icons will not be added all, because i am on 20 lvl and not all perks are available for me ☺ if it contains some mistakes, send me correct version to PM or post in UOH topic. thanks.
Edited 1 hour, 6 minutes later by *DELETED*.
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