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Some suggestions
I really want to see Gunrox succeed its a great game and I have loved tactical gameplay ever since the x-com series. I came up with a few things I think would improve the game.
- Tournaments: Now in Beta is not a good time for them but tournaments would be a great way to give "free-players" hope to win some Enkord cash, while allowing everyone a chance to compete. Weekly brackets could be run for small Enkord cash prizes and the winners of the weekly tournaments could then compete in a "tournament of champions" for a powerful artifact or other prize. Also level restricted tournaments could be run with more "newb friendly" prizes such as a cache of basic weapons and armor or such.
-Stationary Turrets on maps that could be manned by a unit
- Environmental hazards and bonuses, Water that slows units movement, Roads that reduce movement cost, radiation zones that do damage over time etc.
- All levels trade/chat/recruitment area might be useful
- New Gamemodes:
*Assault/Defense- one team defends a position and the other team attacks it, the attacking team tries to complete an objective as fast as possible while the defending team tries to hold then off, and then the sides are switched, fastest team wins.
*Capture the Flag- Steal the opposing teams flag and bring it back to your flag to win.
*Regicide- One unit on each team is the "squad leader" kill the squad leader to win.
- Cash Shop Improvements: I like the cash shop it is a great method to generate profit while allowing free play. By not allowing the purchase of artifacts it keeps the game balanced while still providing a fair edge to those that support the game with cash.
Some improvements are needed though:
*90 day limit on the non-gameplay effecting items such as the cowboy hat and facial hair should be removed and the price should be slightly increased to compensate. I was considering buying some of these items but going away after 90 days makes it a waste, Most people will only buy non-gameplay effecting items if they are permanent.
*There should be a cheaper alternative to the clan creation item for smaller groups of players, me and two of my friends would like to make a private clan but will not have use for the other slots perhaps a "Squad" that can have at max 3-5 people should be sold for say 15 dollars and then if the leader decides it is needed squad can be upgraded for 40 dollars.
*Larger variety of decorative items are needed ( I am sure this is planed)
I have many many more ideas if anyone would like to hear them.
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Also punishing "naked fighting" was an excellent idea there is no need to change that as some people have whined.
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FireSafety: I think they are some pretty good suggestions and I agree with most of them.
With regards to "capture the flag" I am not sure if it would work well in this game, I think it would be almost impossible to get the opponents' flag back to your base and that it would always end with one team being destroyed before that.
I think tournaments with Enkord cash prizes would be great - I didn't have to be large amounts. Besides having tournaments as a cool feature to attract more players those who won might get a taste for the Enkord cash and begin purchasing them afterwards.
I completely agree with the 90-day limit, many players would NEVER buy those things because of that. I would rather have 200 new players buying some permanent item each year than having 40 players buying the same item four times a year.
Edited 1 hour, 55 minutes later by *DELETED*.
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FireSafety:
with the 90-day limit, many players would NEVER buy those things because of that. I would rather have 200 new players buying some permanent item each year than having 40 players buying the same item four times a year. I have said this many times. IF they remove the 90 limit i will buy some of these items (ganja shirt 1st) but im not paying for pointless eye candy just to have to buy it again aftyer 90 days and only a few cash shoppers have purchased any of these. Also wearing custom gear shows u have been in the cash shop and no one will play u. We really need some way of setting up matches automatically as u get higher in level it becomes harder and harder to get a match with anybody who isn`t 3 levels above u.
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I think that capture the flag sounds excelent. Or any other objectives you could add to maps. Too often the enemy just runs away and you spend half of the match searching for one last enemy. Or The enemy just plays allround boring game of shooting and retreating all the time. If there was some kind of objectives in the game, you should be able to win just by killing everyone and the objective is there to spice things up a bit and assure that nobody can run around the edges of map and make the game drag on when he is losing.
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FireSafety: I think they are some pretty good suggestions and I agree with most of them.
With regards to "capture the flag" I am not sure if it would work well in this game, I think it would be almost impossible to get the opponents' flag back to your base and that it would always end with one team being destroyed before that.
I think tournaments with Enkord cash prizes would be great - I didn't have to be large amounts. Besides having tournaments as a cool feature to attract more players those who won might get a taste for the Enkord cash and begin purchasing them afterwards.
I completely agree with the 90-day limit, many players would NEVER buy those things because of that. I would rather have 200 new players buying some permanent item each year than having 40 players buying the same item four times a year. I see your point in the capture the flag thing but I was looking at it as more of a way to force action, people couldn't run into some far corner of the map,they would at least need to be guarding their flag or trying to retrieve the opponents.
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Firesafety: You are right about that, people would loose if the went to a corner to camp ☺
It would also make good sense if you didn't place the flags in the outer ends of the map but for example more in the middle with maybe 20 tiles between the two flags (I don't expect CTF should be played on small maps). And maybe letting the players spawn behind their own flag so they needed to push forward to even get to the flag site.
luke1976: The tournaments Firesafety mention could be one way to have "auto-assigned" enemies. Otherwise I don't like the idea too much as I wouldn't like to forced to fight a deserter/leaver for example.
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Hmm....KOTH is already implemented and count how many ppl play on koth and than imagine how many ppl will be playing in koth, ctf, other game types....BTW CTF is impossible in turn games! will be slugish - want action play some FPP, i rather do that! there is speed !
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Hmm....KOTH is already implemented and count how many ppl play on koth and than imagine how many ppl will be playing in koth, ctf, other game types....BTW CTF is impossible in turn games! will be slugish - want action play some FPP, i rather do that! there is speed ! CTF would be no more sluggish then normal gameplay, in fact it would be faster! It provides an objective in addition to killing the other team. For example if someone decides to run into a house and place traps at all the doors in a normal game this strategy could work but in CTF the other person could go capture the flag and win, there would be more action in CTF.
Also in regards to KOTH not being played as much, the answer could be to slightly increase the exp to make it more appealing to people.
Also take into account this a tactics/strategy game and not everyone wants ACTION! ACTION! ACTION!, some people enjoy the slower paced strategy game modes.
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and not everyone wants ACTION! ACTION! ACTION!, some people enjoy the slower paced strategy game modes. this really make me laught :-D
Man, play chess then... 😉
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this really make me laught :-D
Man, play chess then... 😉 Gunrox can be compared to a modern advanced version of chess, they are both turn-based and heavily depend on positioning of pieces or units.
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I guess its a bit offtopic, but have you seen the speed some people play chess? You could call it an action game too ☺
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Hmm....KOTH is already implemented and count how many ppl play on koth and than imagine how many ppl will be playing in koth, ctf, other game types....BTW CTF is impossible in turn games! will be slugish - want action play some FPP, i rather do that! there is speed ! I don't see how I can get to play KOTH, only chose I have is deathmatch :/
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this really make me laught :-D
Man, play chess then... I hope I will not shock you Onetower, but Gunrox is actually a turn-based action/strategy game and not a Unreal Tournament clone...
And with regards to not enough people playing e.g. KOTH, that could also have something to do with the general number of people even playing the game. The more people signing up and playing the game the more room there will be for special game-modes.
Late: KOTH is as far as I remember not available until you reach the third camp. I think it is level 8 you need to be, so you still have 2 levels to go 😉
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feel terribly shocked
i see your posts is just aggresive toward my person...why ?
you dont need to love me...if you got some problem let PM me, i try to help you...
i'd like to say IMHO that CTF its not a proper game mode for turn based action/strategy
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good ideas firesafety😉
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FireSafety got for sure many ideas my fav is Turrets on map and Assault/Defence mode ☺
Enviromental addons can be also addopted with pleasure...maybe randomly placed barrels with acid/explosives or dude mines ?!? this make some fun, and can change any battle, and hope so dev team can easy implement this ☺
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Firesafety:
luke1976: The tournaments Firesafety mention could be one way to have "auto-assigned" enemies. Otherwise I don't like the idea too much as I wouldn't like to forced to fight a deserter/leaver for example. But if they were auto assigned they would be balanced by rank and level, so unless ur a deserter/leaver u wont get matched up with them.
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But if they were auto assigned they would be balanced by rank and level, so unless ur a deserter/leaver u wont get matched up with them. In my eyes you are a leaver even before you get tagged by the games as a leaver.. For example a level 4 player having played 40 games and left 3 (I don't know the precise formula, but I guess such a player would not be tagged as a leaver). If I were a level 4 player, thus at the same level as him I wouldn't want to play with him... Yes i HATE leavers ☺
Edited 40 minutes later by *DELETED*.
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In my eyes you are a leaver even before you get tagged by the games as a leaver.. For example a level 4 player having played 40 games and left 3 (I don't know the precise formula, but I guess such a player would not be tagged as a leaver). If I were a level 4 player, thus at the same level as him I wouldn't want to player him... Yes i HATE leavers ☺ me too ive never quit a single game
but waiting up to an hour for a match is bad😡
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