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I hope I will not shock you Onetower, but Gunrox is actually a turn-based action/strategy game and not a Unreal Tournament clone...
And with regards to not enough people playing e.g. KOTH, that could also have something to do with the general number of people even playing the game. The more people signing up and playing the game the more room there will be for special game-modes.
Late: KOTH is as far as I remember not available until you reach the third camp. I think it is level 8 you need to be, so you still have 2 levels to go 😉 Below i insert someone else opinion about Gunrox from different forum:
"I’ve been playing this since beta launch and I must admit it is incredibly fun if you can close your eyes on graphics. It has a lot of variety and strategy depth and while being similar to X-com or Jagged Alliance somehow it reminds me of chess ☺"
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Below i insert someone else opinion about Gunrox from different forum:
"I’ve been playing this since beta launch and I must admit it is incredibly fun if you can close your eyes on graphics. It has a lot of variety and strategy depth and while being similar to X-com or Jagged Alliance somehow it reminds me of chess " [/QUOTE]
onetower: I really can't figure out what you are trying to tell me with that quote. The person you are quoting is backing my and FireSafety's arguments up and is thereby disagreeing with you, so I really don't follow your post? Either your have just drastically changed your view on what a strategy game is, or else you just wanted to contradict your previous post... Either you need to elaborate on your comment so it makes sense otherwise we should just leave it at that, maybe the latter is preferable.
[QUOTE]i see your posts is just aggresive toward my person...why ?
First of all my post was about three things, a reply to one of Late's posts, my view on number of players vs. special game modes, and finally a reply to your arrogant post stating that FireSafety should play chess because he likes slower paced strategy (a classification which fits Gunrox very well as it is a turn-based strategy/action game). So you are not at all right when you state that it was just aggressive towards your person. Also because I don't know you as a person and the part of my post directed to you was thereby only based on your previous post.
Edited 9 minutes later by *DELETED*.
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do you see any of special game modes in chess ?
thats my point
my answer for Late was with smile, irronic...
I quess FireSafety dont feel offend or something else, but you feel very touched by this post even he is not directed to you.
OVER!
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One suggestion I can think about:
Would be handy if you could adjust what you see about your friends. for example I don't always want to see when they change region or join games, I can check that easily from the friend list.
And a question:
if you choose to redistribute perks or skills, can you take the points away from skills or perks that are prerequirements for some other perks or skills you have? For example you need strong back to get to heavy weapons, but once you have them can you move the strong back perk to something else?
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Some Ideas I got today:
1) statistics and reports
Would be fun if you could see how much damage your characters have taken individually, and how many kills they have, again individually, not just the sum of all characters. And how much damage they have made and with what weapons. Maybe you could even have a list of all the characters you have killed, who made the killing blow and who all had done damage to that character in the game already.. not very useful but fun.
If the info would be available in txt form that is easy to copy, it would make 3hd party killboards possible. Both the owner of killed character and killer character would receive the same mail so they could keep track on their own performance.
The killmail syntax could be something like:
[time&date]
[character killed]
[owning player]
[play area]
[involved parties]
[character]
[owner]
[weapon that was used most]
[damage]
[killing blow (y/n)]
[character]
[owner]
[weapon that was used most]
[damage]
[killing blow (yes/no)]
..
[dropped items]
[item name]
[item name]
..
You could expand the statistics idea to players so that you could see who all you fought in the past and how many times. Or if the killmail thingy isn't practical to make for characters, it might be fun to have battle mails about players, listing some data about the battle you won or lost.
2) background story
In my opinion, the game needs a background story of somekind. Obviously we are all gladiators of some sort, and battle for glory and fame. Maybe science fiction could explain why all the winning team disappears from the arena without chance of looting the corpses and why the killed enemy characters are back alive in the next match ☺ I'm not a good story teller but I think it would make the game more interesting for some people.
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moarrr ideas:
The game could work better when the window is not active:
If I move my mouse from the gunrox window while a match is going, the action seems to stop, and when I activate the window again I see everything that has happened in a fast motion. I guess this is nice for those that like it, but I'd like to have an option to just have the game work normally even if the window isn't active. Also I'd like to have an option to disable mouse scroll so that when I do move my mouse to other windows the game doesn't scroll the view.
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Well aren't you just chuck full of ideas☺
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yes ☺
one that I just had:
The game could gain lots of free publicity, if there was a group or page for it in facebook. I just posted link and description about gunrox to some forums I frequent, because I think many would like this game, they just don't know it exists yet.
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You NEED the fast pace catchup - when i run to the bathroom and back i minimize window - THEN i come back and watch a fast pace of what i missed - this is one of Gunrox's greatest features...
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You NEED the fast pace catchup - when i run to the bathroom and back i minimize window - THEN i come back and watch a fast pace of what i missed - this is one of Gunrox's greatest features... Yes, like I said some might like it, but I would also like an option for the game to work even when the window is not active. I can browse pron.. sorry I mean youtube and watch the game ☺
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I really want to see Gunrox succeed its a great game and I have loved tactical gameplay ever since the x-com series. I came up with a few things I think would improve the game.
- Tournaments: Now in Beta is not a good time for them but tournaments would be a great way to give "free-players" hope to win some Enkord cash, while allowing everyone a chance to compete. Weekly brackets could be run for small Enkord cash prizes and the winners of the weekly tournaments could then compete in a "tournament of champions" for a powerful artifact or other prize. Also level restricted tournaments could be run with more "newb friendly" prizes such as a cache of basic weapons and armor or such.
-Stationary Turrets on maps that could be manned by a unit
- Environmental hazards and bonuses, Water that slows units movement, Roads that reduce movement cost, radiation zones that do damage over time etc.
- All levels trade/chat/recruitment area might be useful
- New Gamemodes:
*Assault/Defense- one team defends a position and the other team attacks it, the attacking team tries to complete an objective as fast as possible while the defending team tries to hold then off, and then the sides are switched, fastest team wins.
*Capture the Flag- Steal the opposing teams flag and bring it back to your flag to win.
*Regicide- One unit on each team is the "squad leader" kill the squad leader to win.
- Cash Shop Improvements: I like the cash shop it is a great method to generate profit while allowing free play. By not allowing the purchase of artifacts it keeps the game balanced while still providing a fair edge to those that support the game with cash.
Some improvements are needed though:
*90 day limit on the non-gameplay effecting items such as the cowboy hat and facial hair should be removed and the price should be slightly increased to compensate. I was considering buying some of these items but going away after 90 days makes it a waste, Most people will only buy non-gameplay effecting items if they are permanent.
*There should be a cheaper alternative to the clan creation item for smaller groups of players, me and two of my friends would like to make a private clan but will not have use for the other slots perhaps a "Squad" that can have at max 3-5 people should be sold for say 15 dollars and then if the leader decides it is needed squad can be upgraded for 40 dollars.
*Larger variety of decorative items are needed ( I am sure this is planed)
I have many many more ideas if anyone would like to hear them. now some of those ideas are really good. manned turrets to me that sounds good most of the ideas are really good
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now some of those ideas are really good. manned turrets to me that sounds good most of the ideas are really good Manned turrets would kill the game , cause campers get a good spot to scope, miners get to mine those turrets and people who start naked can whin from the advantadge of the turret.
In short the person close to a turret would then almost double his chance of winning ..
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your right i didnt think of that
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Wow
I don't have a whole lot to add at this point short of saying that I think Firesafety has made some VERY GOOD suggestions. I'm impressed with his suggetions and descriptions.
Obviously the biggest hurts we have are:
1) Finding games at higher levels (tired of the 20+ min waiting process)
2) The peek and shoot camping while in game, especially on bigger maps. Let me qualify this by saying, I understand that some people are much more patient that others and that may be thier play style. But that is why having a few other game modes would be great. I think the "Assault and Defense" is great and could be fairly easy to implement from a programming standpoint. I also think the CTF is viable, even in a turn based game. Firesafety makes a good point as well as Dew, about the need for another objective to keep people from sitting for 30 min. (Lost Quarters was a good easy first step)
3) The need for tournaments. This will take longer to implement but would be an awesome way of getting more regular play from people. To be able to introduce a bit of Enk cash into the system to people who can't afford is not a bad thing either. But also, having paying players the ability to pay-in for a big tourney with maybe a single artifact as the prize. (I know this may seem unfair but it would be so limited that it wouldn't make things unbalanced, also, it would be another way to force a bit more "income" for the GUNROX game. One tourney a month of this nature would still be of interest to paying players.
That's all I have for now. Nice job FireSafety, I'm impressed. Which probably doesn't mean much to you anyway, oh well. Ha! ☺
Josh (Notorious)
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Tournaments are must have but the problem is we have so much stuff to do on our never-ending TODO list ☺
At this moment we are working on referrer program so players will be able to refer other people and earn Enkord Cash for that (hopefully will be good for non-paying enthusiasts and will help us grow community by empowering word-of-mouth with Enkord Cash motivator), also we are working on localizations so it will be easier to attract people from around the world and also find distribution partners easier.
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Tournaments are must have but the problem is we have so much stuff to do on our never-ending TODO list ☺
At this moment we are working on referrer program so players will be able to refer other people and earn Enkord Cash for that (hopefully will be good for non-paying enthusiasts and will help us grow community by empowering word-of-mouth with Enkord Cash motivator), also we are working on localizations so it will be easier to attract people from around the world and also find distribution partners easier. Referrer is a great idea.
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Yeah, Gunrox can never have too many players. : )
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At this moment we are working on referrer program so players will be able to refer other people and earn Enkord Cash for that That is a great idea... Not only to get more players but it is also a good idea to let non-paying players get a taste og the Enkord Cash, who knows he might begin to buy it frequently afterwards. That's also why I think Enkord cash prizes in tournaments would be a good idea (when that point is reached on the TODO list ☺)...
Looking forward to the referral-thing, even though 4 of my friends already play the game it should be possible to get more into it ☺
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