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Q: What is Noxious modifier ?
A: Inflicts the POISON condition whenever an attack succeeds. The poison coefficient is equal to 50% of the weapon's average damage.
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Q: What is Personal modifier ?
A: Weapon is returned to your unit's personal inventory when unit is killed. Other players cannot pickup (or see) that weapon. Doesn't work against "Disarm" or intentional dropping of weapon.
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Q: What is Poisonous modifier ?
A: Inflicts the POISON condition whenever an attack succeeds. The poison coefficient is equal to 25% of the weapon's average damage.
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Q: What is Sacred modifier ?
A: Weapon Maximum range +2.
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Q: What is Sinister modifier ?
A: Weapon Maximum damage is doubled.
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Q: What is Stacked modifier ?
A: Weapon comes with all available upgrades. Some weapons come with special upgrades that cannot be found anywhere else (the Stacked AWM comes with a silencer that cannot be found normally OR bought in the Cash Shop!!)
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Q: What is Stoned modifier ?
A: Weapon STUNS target by 15% per hit.
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Q: What is Stunning modifier ?
A: Weapon STUNS target by 5% per hit.
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Q: What is Sureshot modifier ?
A: Weapon accuracy = 100%. Also blocks BLIND accuracy reduction.
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Q: What is Weightless modifier ?
A: Weapon's weight = 0.
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Q: What is Durable modifier ?
A: Armor Attrition x 10
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Q: What is Eagle modifier ?
A: Lowers all incoming BLIND conditions by 10%.
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Q: What is Fated modifier ?
A: Lowers all Critical Hit damage to 0.
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Q: What is Hardened modifier ?
A: Increases base defense percentage by 50%.
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Q: What is Ironwill modifier ?
A: Critical Hit damage - 50%.
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Q: What is Lightened modifier ?
A: Lowers armor's weight by 40%.
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Q: What is Scorpion modifier ?
A: Immunity from POISON conditions.
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Q: What is Stoneskin modifier ?
A: Armor's defensive value is doubled!
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Q: What is Spider modifier ?
A: Halves incoming POISON conditions.
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Q: What is Sunset modifier ?
A: Halves incoming BLIND conditions.
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