GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him
hardcore old-school turn-based PvP game with full loot drop where 
you can take all of your opponent's equipment after killing him
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New Clan System: Ranking - discussion

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who says you have to fight level 20-25 people? fight other clans that have people your level.

well for one theres not really alot of lvl 12 clan guys. most are way up in lvl, better than 16. in order for me to play with my clanmates right now i have to play against way higher lvl than myself. of course we can get lvl 12 non clan members in game, but that cuts out the clan points. so i feel like im no real big help to my clan. where as it is now, every win i get helps my clan out. i think you will see a shuffle in clan members for all high lv clan members per clan. that way they will have a 3x3 from one clan or another all the time.leaving the low lvl clan memebrs either booted or having to pay to make their own clan, til they lvl up high enough to compete. i think its just takeing the low lvls out the clan picture all togeather.
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Why not make it 3x3 and up. so 4x4 and 5x5 would also give clan rank. just nothing below 3x3.

Because 5x5 are popular anyway and I dont like them much. They make this game focused to much on massive battles and they are hard to be balanced. This is the reason we have problem with balancing rocket launchers now, but that's another story. Just take it as axiom - clan battles will be 3x3.
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well for one theres not really alot of lvl 12 clan guys. most are way up in lvl, better than 16. in order for me to play with my clanmates right now i have to play against way higher lvl than myself. of course we can get lvl 12 non clan members in game, but that cuts out the clan points. so i feel like im no real big help to my clan. where as it is now, every win i get helps my clan out.

There are 44 clans to date. Each has at least 10 people. That's 440 people to chose from. If you can't proper opponens from that crowd then you better forget about clan battles altogether.
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There are 44 clans to date. Each has at least 10 people. That's 440 people to chose from. If you can't proper opponens from that crowd then you better forget about clan battles altogether.

ok so what is the average clan member level, out of this 440 members?
ill check and post it later.
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Will this have any bearing on controlling a sector? Also is 3x3 set in stone or can it be 4x3 5x3 ?
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Yes, 3x3 is set in stone.
Sector control is yet undecided, I think this is a separate issue that should not have any relation to sectors. Maybe sectors will be controlled similar to current state, but goold clan ranking system is crucial.
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Just My Opinion..
Maybe you should make the leader of clan have to be included in the 3x3 clan battle or something, to stop other clan members from fighting other clans without permission of the clan leader, because a clan can only battle other clans once a week.
just to stop clan members from fighting for rank without permission of rest of the clan. maybe you can give clan leader control to choose or pick which members can fight in clan battles.
everything sounds good, the rules help to stop cheating which this game has become known for..
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"Finally it will prevent people to play without arts as this is lately common in high-level mega battles. I am not against battles without arts but at this moment they do not have much use" -Berserker
People play with no arts sometimes for a reason, that reason is that some arts are to strong and tip the 'fair' balance of the game if you don't have art.
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As for balancing rockets, try reducing the damage radius like you did with blind grenades area of effect.
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I trust in ENKORD...
if we look in the beginning of GUNROX we can see,
that the progress in one year was amazing.
So i will wait if the new clan-system established.
Hope and pray i will play!!!
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People play with no arts sometimes for a reason, that reason is that some arts are to strong and tip the 'fair' balance of the game if you don't have art.

I do understand why people play with no arts but games without arts hurts us business wise, same as back in the days everyone played naked and we made naked battles bringing 3 times less experience. I dont want to add any exp bonuses for art battles cause it will introduce new farming schemes, therefore I want to make clan battles as official battles for arts. This way players won't be screwed and can continue regular megas without arts if they agree, and those cashers that have a lot of arts and want to use them in the game will have such a possibility.


As for balancing rockets, try reducing the damage radius like you did with blind grenades area of effect.

Rockets are subject to another thread.
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art clan battles
i feel makin these clan battles with arts is a bad idea unless of course you are giving everyone equal powerful arts to start with and if you are having issues with the regular guns now u cant pull this off and once clans have there set place in the system there going to control more arts and there going to be better arts as well because they have more to choose from,using arts in these battles is not good its also goin to seperate guilds because the ones who pay the most(gamble) are going group toghter and be on top i havnt been in gunrox that long but i could defenatly pick out 9 hard core cash players that are good and make atop clan,this will not even require much skill of those players.these battles should be about the skill of the members not there cash and hey it might hurt your pocket a little but what about everyone elses pocket u want more money u need more players not break the few you have and i see this as a way of losing more game players then recruiting more.most people in the game hate art users and dont play them.arts use the way it is now is fine and if your not going to gamlbe the arts u have the only other way is to buy arts off of other people using e cash because the value per art is goin to go up!and also in using art weapons means u have to hold art weapons which means 50 inv space is not going to be much to work with.
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With this clan-system we get more problems like the clan-tournament.
Or is it allowed to play 3vs5? Or is a match of 3 clanmembers vs 3 mixed clans a clanmatch too?
Because for example mjx just can do clanmatches vs swat or talons. But its always hard to make such matches because the levels and the wanted balance.
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You will have to compromise. If you wont be able to agree with other clans to fight, then other clans that are less picky will be on top. This system will force people to be less picky about balance/teams, etc. as not playing a clan battle is always worse than playing and loosing it.
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Ideas about the new clansystem are very welcome, but I only see 1 problem.
There are a lot of little clans and no way in hell they want to play 3 vs 3 against BOG, Talons or another bigger clan. So little clans have more fights and opponents to play each week and bigger clans only really can play with big clans who are not that much arround.
Maybe a competition is then a beter idea, so each clan selects 3 members or perhaps 4 members for a week to fight a clanbattle. Every week a clanbattle is sceduled but then in a competition like a soccerseason. So every clan must play every clan and every week the clanleader choice his players for the comming clanbattle.
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Big clans can join low level players to fight against low level clans. Also 90% that in new system caln will gain +1 member slot automatically per level.
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Big clans can join low level players to fight against low level clans. Also 90% that in new system caln will gain +1 member slot automatically per level.

Its not sense of a clan to change members just for some kind of matches. Why we have medales for longtime staying at a clan of you want the member slide as often as they can. I think members should stay at a clan as long as possible. It always should be a honor to fight for a special clan. Other side its better to have all players at a small levelrange because so you have a better chance to play with your clan. If we want play normal matches like a big mega player of level 0-25 had just a little chance to play at a match 30+. I have level 31 but just a small chance to play with my friends of level 35-42 because its better for them to play with higher level like me. It would be really senseless to create a clan with 2-3 player of level 0-10, 2-3 player of level 10-20, 2-3 of level 20-30 and so on.
Edited 15 minutes later by .
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This is really not a problem worth thinking about. If for high levels it will be harder to find a match we could later add bonus so that high level clan battles score more points or something like that.
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Ok, we are coming close to total and complete redesign of clan system and now it's time to discuss real things and how it will work. Therefore I want to start with discussion of future clan ranking system and all the magic behind it.
Why this important? It's not a secret that current ranking system is very bad and can be abused easily, clan in the top spot is not necessary the best or has most skilled players etc. Therefore there is no rewards or bonuses for being #1.
I want to make a really good ranking calculation that can't be farmed or abused and which will force clans to fight against each other for dominance. If we will have good ranking system we can put great bonuses for top spots in clan rank, like bonus experience, unique outfit, or 50% discount for unit resets in shop 😉
Anyway back to the ranking - I came with idea and we discussed it in Russian forum a bit so now it is more thought out and I want to speak up about it here.
THE CLAN RANKING RULES AND IDEAS
1. Clan battles that counted towards ranking are only 3 vs 3 battles where each side has 3 players of corresponding clan.
2. Each clan battle scores clan ranking points, for example loss gives 1 point and victory gives 3 points. Howerver you can fight vs particular clan only once per week to receive points. This system will forces you to fight as many different clans as possible, removing abuse when 2 clans fight each other to pump ranking (good thing we have enoguh clans to date - 44 and increasing).
3. Giving points for loss as well forces people to play even loosing battle, cause it's better to fight many clans and loose earning points than not fighting anyone.
4. This system forces clans to have players of various levels, cause if clan has players only level 30-40 they cant fight with low level clans and score points.
5. Since battles will be 3 vs 3 it will be easier to start a battle, comparing to 5 vs 5. Overall I think 3 vs 3 battles more fun and has more tactics involved as 5 vs 5 is a very stressful and risky mode when one player doing one wrong step usually makes whole team loose, in 3 vs 3 there are more chance that you wont get killed until your next turn.
6. Clan ranking will be updated once per week and all points will be cleared. Top 3 clans will receing bonus starting points next week, so they will have leverage to stay, it they keep fighting hard (for example 3 points for 1st place, 2 points for 2nd, and 1 point for 3rd).
7. During week each clan member can see details about this week's clan battles, it's participants and scored points, thus you can see if someone from your clan lost a game to some other clan on purpose and take action againts those players.
8. Clan battles with significan difference in player levels will be disabled by the system so it will be harded to loose clan battle on prupose. Starting naked will be disallowed for the very same reason.
9. Top list will be divided in groups by 5 clans, like Group A - clans 1-5, Group B - clans 6-10 and so on. Clan battle between clans of the same group will give 5 times more points. This system will prevent possibility of some clan being ignored by everyone for some reason (being too strong so noone want to play against it, etc). Also this rule will make movement in top list more fun cause you will be fighting from one group to another climbing up and competition for first places will be against best clans, not against some random noobs.
With this system we will officially stick most iteresting tactical battle mode 3 vs 3 (New area will be perfect for 3 vs 3), also it will force people to fight each week intensively to earn as much clan points as possible. Also it will be very interesting for low level players cause they will have a good chance to compete with biggies. Finally it will prevent people to play without arts as this is lately common in high-level mega battles. I am not against batt

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Each clan has at least 10 players... If you cant find 3 players on each side to do that match then it's your problem, clans that are more open to fighting and less caring about mysterious balance thing will dominate the top spots.

Yes, rest of the clan wont be able to get any points from that match and I dont see a disaster in here, that was made to force people to fight other clans, not to farm one another.


Are you serious, you dont see how this is bad, for one that means that all high lvl clans (Swat, MJX, Talons) can only fight each other 1 time a week, so that means ONLY 3 battles that will give points, we cant fight anyone else in game cuz almost ALL other clans are lower lvls.
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Are you serious, you dont see how this is bad, for one that means that all high lvl clans (Swat, MJX, Talons) can only fight each other 1 time a week, so that means ONLY 3 battles that will give points, we cant fight anyone else in game cuz almost ALL other clans are lower lvls.

Yes, you will be in bad position if you won't take any low level players into your clan. And I don't see how it is bad - in this new system clans will fight each other to determine who is better comparing to current system where better clan is the one who farms more.
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art clan battles contiued
adding to my earlier post with arts in these battles i think besides the cash gambler group your going to find people switching to ak47 class and shot gun class which it then asking for another nerf ,because ak47 has good attrition and both are multi hitters,melee arts are not very great unless u target stun class weapon or fighting a milkor with the blind art but other then that a blind melee weapon is not very effective.milkors and mgs use up attrition to fast as well as pistols.Again the only people that will not have to worry about these other weapons is the gambling class who target agless or durable weapons but the sniper class will reamin in the medium.if these were 3v3 battles lets think about how fast the artifact weapon losses it attrition.is gunrox going to change the 15% spawn rate to fix these issues and also remove the black leather and leather armor arts which are absolutly useless its imp leather armor and up.sure u might say that the not useles because u can get higher def values then regular imp armor but art imp armor is better so why whould anyone go lower we are talking clan battles.well in all i hope this art clan wars is thought through before gunrox makes the final decision
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Download Play Now GUNROX is a hardcore old-school turn-based PvP game with full loot drop where you can take all of your opponent's equipment after killing him