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So if I add up this is the bottomline
Highlevel clans are getting useless because little clans can play more till they also reach high levels. Play this clan with arts, so who got the most good art will win. So my final thoughts are why not make a fair competition, with a scedule which clans play each other so you dont need to make clanbattles its all sceduled.
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Yes, you will be in bad position if you won't take any low level players into your clan. And I don't see how it is bad - in this new system clans will fight each other to determine who is better comparing to current system where better clan is the one who farms more.
Ok now you are just contridicting yourself.
In a different thread a while ago you spoke of wanting more high lvl players, but with what you just said this new system will make the current high lvl players STOP playing their accounts and play low lvls ones because most clans will drop the higher lvls. so pretty much once you get to lvl 30+ you are considered useless to be in a clan, VERY thought out i guess bers. Looks like Live will be the only lvl 50 we see now. Good Job
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Scheduling will not work and will add too much pain. You have no idea how hard to organize simple tournament with a lot of people getting timing wrong or just not showing up. Clan battles must be automated as much as possible. And again, low number of high level players might be comensated by larger amount of points scored by higher-level clan battle.
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Ok now you are just contridicting yourself.
In a different thread a while ago you spoke of wanting more high lvl players, but with what you just said this new system will make the current high lvl players STOP playing their accounts and play low lvls ones because most clans will drop the higher lvls. so pretty much once you get to lvl 30+ you are considered useless to be in a clan, VERY thought out i guess bers. Looks like Live will be the only lvl 50 we see now. Good Job If you have better thought-out system go ahead and post it in details, but I highly doublt you can come up with something bigger than "I am level 40+ player so clan battle must be geared towards high level players like myself cause I dont really care about noobs" so to speak.
And I am not contradicting myself, with more people getting higher levels whole system will be moving towards higher level battles (especially if we will add bonus points for them), but low level players will still have a good chance. IMO proposed system is a best and compromised one for all players.
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The more specific the rules are the harder it is to find matches.
For example your rule just 3vs3 with complete clanmembers at every side is a really hard rule for balanced matches.
Like i discribe at post -> http://www.gunrox.com/forum/showpost.php?p=22962&postcount=35
This is a way more flexible for all clans. If a lowlevel clan wants to play vs a higher level clan they can play 5 vs 3 or you lent 1 or 2 players of other clans to help you without switching members just for this matches. You just want 3 member at your side of team and 3 member of another clan at the other side. The last 4 possible places can you use to create a balanced match. Your rules just kill the loyalty of memberships. And i think low loyalty shouldn't be the goal of this new clan-system.
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How this kills loyalty? Care to explain?
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We all know what happen at the clan tourney. there was no loyalty.
What would you do if you have a clan of level 10-20 and you get into a group of swat. You would ask some high level player to slide into your clan.
You said self how hard it is to manage player fight together.
And like some players said its really stupid to have a clan with members of level 0-50 just because options for creating clanmatches but at normal matches a player of level 5 or 15 would never play with or against level 40+. I would said with the described new clan system we see many kicks and slides of clanmembers.
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Clan Battles of Equal Level..
So why not allow Clans to choose what level, to have a clan battle at.
And allow each clan member to create a, free, temporary character for each battle at what ever level clans agree with.
Clan leaders can challenge other clans by clan message and other clans and accept terms or offer counter challenge for a battle, in one week.
that would even the playing field and not make it needed to switch players of different levels into different clans just for a 'even' or balanced fight.
so like..
-wk 1 Clan Assassins challenge clan Enkord to, level 20, clan battle..
Enkord accepts, they each create temporary characters and 3 members each side meet to battle in the week.
-wk 2 Clan Enkord challenge clan Assassins to level 50, clan battle.
Assassins counter challenge to level 40.
Clan Enkord agrees, they all create the temporary character to clan battle with.
with this idea clans can battle each other with whatever level they both agree with..
that is if you decide to remove level restrictions and give a temporary free character to battle with.
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So why not allow Clans to choose what level, to have a clan battle at.
And allow each clan member to create a, free, temporary character for each battle at what ever level clans agree with.
Clan leaders can challenge other clans by clan message and other clans and accept terms or offer counter challenge for a battle, in one week.
that would even the playing field and not make it needed to switch players of different levels into different clans just for a 'even' or balanced fight.
so like..
-wk 1 Clan Assassins challenge clan Enkord to, level 20, clan battle..
Enkord accepts, they each create temporary characters and 3 members each side meet to battle in the week.
-wk 2 Clan Enkord challenge clan Assassins to level 50, clan battle.
Assassins counter challenge to level 40.
Clan Enkord agrees, they all create the temporary character to clan battle with.
with this idea clans can battle each other with whatever level they both agree with..
that is if you decide to remove level restrictions and give a temporary free character to battle with. I like the idea of temporarily created units for a clanbattle but I dont think that this will work. Because we must play our normal choicen units, but lets see how the rest thinks about it. And it would be sweet if Berserkers will point all pre's and cons in this thread.
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Will this help?
If you have better thought-out system go ahead and post it in details, but I highly doublt you can come up with something bigger than "I am level 40+ player so clan battle must be geared towards high level players like myself cause I dont really care about noobs" so to speak. How about:
* Levels 40-50 = 95% of their experience will add to clan points.
* Levels 30-39 = 90% of their experience will add to clan points (same for all other level catagories, just subtract 5% per catagoury).
Example: M3Y3R [46] vs Live [50] - Lets say M3Y3R wins and gets 5,000 experience, so 4750 clan points will be added to his clan, while Live lost and got 1,000 experience, so 950 clan points will be added to his clan. 😁 This is just my idea.
P.S: I really think that 1x1 should still be considered clan war. 😳 If not, then at least 2x2. I know Berserker wouldn't take it into consideration - I'm just saying. Good Luck on how all this turns out - can't wait.
Edited 1 hour, 6 minutes later by Max1997.
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We all know what happen at the clan tourney. there was no loyalty. Clan torney was a different case as it was only limited time. This system will be there forever each week.
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I like the idea of temporarily created units for a clanbattle but I dont think that this will work. Because we must play our normal choicen units, but lets see how the rest thinks about it. And it would be sweet if Berserkers will point all pre's and cons in this thread. Sorry, but temporary units is just too stupid idea to comment.
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How about:
* Levels 40-50 = 95% of their experience will add to clan points.
* Levels 30-39 = 90% of their experience will add to clan points (same for all other level catagories, just subtract 5% per catagoury).
That's what I meant when I said we can give more points for higher levels, you said noting new ☺
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Too stupid?
you already did comment.. 🙄
and its not a bad idea, you just don't like it.. 😎
creates balance which some people want, if you didn't notice.
removing leveling restrictions for battles or tournaments makes things interesting, it's just another way of doing it.
you only seem to think in terms of what makes you money!
if an idea doesn't seem to create revenue for you, then it isn't a good idea. 🙄
But that is where you are wrong because in other games that type of system is already used and has been for years!
The way your system will work, is that it will encourage clan hopping just to further one clans points/rank or even sabotage other clans battles.
Clan will be switching members more often just to play other clans at low or high levels, whatever they want really..
that means it will be good to recruit high level characters into your clan temporarily just to battle a high level clan or doing the opposite just to battle more evenly with another clan that has low level players.
Everyone will be in everyone else clan for a short while if they agree, just to fight another clan.
is that really what clan battles are supposed to be like?
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If you want to talk about how greedy I am and want only money then go somewhere else (far from this forum), this is a thread about clans.
And people will not be switching members often because there will be penalties for new members like it is now. What's the point of joining new player just to fight a battle and earn points if you loose points joining him?
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I'm not Accusing you of anything.. don't get me confused with someone else.
I don't think you are greedy just too scared/concerned of losing revenue (players are still here :confused☺
What penalty are you talking about? how many points?
Even if there is a penalty i doubt that will stop some people from switching clans, it happens often enough anyway ( some leave clan, some are kicked out of clan etc).
many players i see now are in a different clan or change clan for one reason or another, like borboletinha 😝
remember some people are in more than one clan already, so good luck with all these clan issues.
I actually agree with the new clan system, i have nothing against. It sounds good so far and if it helps to make battles fairer then i support it also. plus i think 3 vs 3 battles will be interesting for a showdown.
Any player can obviously help out another clan by joining that clan and winning a battle for them or trying to and like i said already they could sabotage a battle if they wanted to.
also you said that clans will be in different groups and friends, like or ask to help each other out 🙄
if you still don't understand have a long think about it..
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Penalty could be big enough to eliminate purpose of switching clans for earning clan points completely.
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What matters the rank?
The only advantage I see, is when a clan have the control of one location to receive the 10% Extra XP.
The ranks of the Clans, only morally interesting!
We all know that the Red Talons, are the greatest and always will be 😁
With all respect for the other clans😎
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We all know that the Red Talons, are the greatest and always will be 😁 Your funny... 😁
Assassins FTW! 😎
-------------------------------------
*In Topic:
I think that whatever map you play a Clan War on you should get more experience.
Clover Quarter = 5% CLAN bonus experience (everyone can play here).
Lost Beach = 10% CLAN bonus experience (this is a smaller map with not much cover).
Junkyard = 25% CLAN bonus experience (this is the hardest map to play at I guess).
*NEW LOCATION* = Not released yet.
Memorial Boulevard = 15% CLAN bonus experience (not much people can play here and is sorta like Junkyard).
Ice Valley = 5% CLAN bonus experience (only a handful of people can play here).
-------------------------------------
This is just a nooby idea from me. Please Bers, don't get mad at me if you don't like it. 😳
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This is just a nooby idea from me. Please Bers, don't get mad at me if you don't like it. 😳 Good idea. With this we can encourage people playing on various unpopular locations like Memorial today.
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